-- Turkish localization file for trTR.
local L = ElvUI[1].Libs.ACL:NewLocale('ElvUI', 'trTR')

L["ALT"] = true
L["CTRL"] = true
L["SHIFT"] = true
L["NONE"] = true
L["GROUP"] = true

L["BOTTOM"] = true
L["BOTTOMLEFT"] = true
L["BOTTOMRIGHT"] = true
L["TOPLEFT"] = true
L["TOPRIGHT"] = true
L["LEFT"] = true
L["RIGHT"] = true
L["TOP"] = true

L["Primary Unit"] = true
L["Requires the unit to be the primary target to display."] = true
L["Pet Specific"] = true
L["Use the profile specific filter Aura Indicator (Pet) instead of the global filter Aura Indicator."] = true
L["%s and then %s"] = "%s ve ardından %s"
L["24-Hour Time"] = "24 Saatlik Zaman"
L["2D"] = true
L["3D"] = true
L["Abbreviate Name"] = true
L["Above Chat (Inside)"] = "Sohbetin Ustunde (Iceride)"
L["Above Chat"] = "Sohbetin Ustunde"
L["Above"] = "Ustunde"
L["Absorb Style"] = "Absorbe Stili"
L["Absorbs"] = "Absorbeler"
L["Accept Invites"] = "Davetleri Kabul Et"
L["ACHIEVEMENTS"] = "Basarilar"
L["Action Button Glow"] = "Eylem Dugmesi Pariltisi"
L["Action Paging"] = "Eylem Siniflandirmasi"
L["ActionBars"] = "Eylem Cubuklari"
L["Actions"] = "Eylemler"
L["Add / Remove"] = "Ekle / Kaldir"
L["Add a Item Name or ID to the list."] = "Listeye bir Oge Ismi veya Kimligi ekleyin."
L["Add a Name or NPC ID to the list."] = "Listeye bir Isim veya NPC Kimligi ekleyin."
L["Add a spell to the filter."] = "Filtreye bir buyu ekle."
L["Add an Item by dragging it, shift-clicking, or entering the Item ID onto this field."] = true
L["Add Currency by ID"] = "Kimlige gore Para Birimi Ekle"
L["Add Currency"] = "Para Birimi Ekle"
L["Add Current"] = "Mevcut Ekle"
L["Add Instance ID"] = "Ornek Kimligi Ekle"
L["Add Item Name or ID"] = "Oge Ismi veya Kimligi Ekle"
L["Add Item"] = true
L["Add Map ID"] = "Harita Kimligi Ekle"
L["Add Name or NPC ID"] = "Isim veya NPC Kimligi Ekle"
L["Add Regular Filter"] = "Normal Filtre Ekle"
L["Add Special Filter"] = "Ozel Filtre Ekle"
L["Add Spell ID or Name"] = "Buyu Kimligi veya Isim Ekle"
L["Add SpellID"] = "Buyu Kimligi Ekle"
L["Add Subzone Name"] = "Alt Bolge Ismi Ekle"
L["Add Texture"] = true
L["Add Zone Name"] = "Bolge Ismi Ekle"
L["Add"] = "Ekle"
L["Added Instance ID: %s"] = "Ornek Kimligi Eklendi: %s"
L["Added Map ID: %s"] = "Harita Kimligi Eklendi: %s"
L["Added Subzone Name: %s"] = "Alt Bolge Ismi Eklendi: %s"
L["Added Zone Name: %s"] = "Eklenen Bolge Ismi: %s"
L["Additional Power Prediction Color"] = "Ek Guc Tahmini Rengi"
L["Additional Power"] = "Ek Guc"
L["Additional spacing between each individual group."] = "Her bir grup arasinda ek bosluk."
L["Additive Blend"] = "Katki Karisimi"
L["AddOn Manager"] = true --No need to translate
L["Adds an arrow infront of the chat lines to copy the entire line."] = "Tum satiri kopyalamak icin sohbet satirlarinin onune bir ok ekler."
L["Adjust the height of your left chat panel."] = "Sol sohbet panelinizin yuksekligini ayarlayin."
L["Adjust the height of your right chat panel."] = "Sag sohbet panelinizin yuksekligini ayarlayin."
L["Adjust the scale of the minimap and also the pins. Eg: Quests, Resource nodes, Group members"] = true
L["Adjust the size of the minimap."] = "Mini haritanin boyutunu ayarlayin."
L["Adjust the width of the bag frame."] = "Canta cercevesinin genisligini ayarlayin."
L["Adjust the width of the bank frame."] = "Banka cercevesinin genisligini ayarlayin."
L["Adjust the width of your left chat panel."] = "Sol sohbet panelinizin genisligini ayarlayin."
L["Adjust the width of your right chat panel."] = "Sag sohbet panelinizin genisligini ayarlayin."
L["ADVENTURE_MAP_TITLE"] = "Gozetleme Haritasi"
L["Alert Frames"] = "Uyari Cerceveleri"
L["Alerts"] = "Uyarilar"
L["Alive"] = true
L["Alliance"] = "Alliance"
L["Allied Races"] = "Ittifak Irklar"
L["Allow Masque to handle the skinning of this element."] = "Masque'in bu elementin dis gorunusunu islemesine izin ver."
L["Allow newly learned spells to be automatically placed on an empty actionbar slot."] = "Yeni ogrenilen buyulerin otomatik olarak bos bir eylem cubugu yuvasina yerlestirilmesine izin ver."
L["Allow Sharing"] = "Paylasmaya Izin Ver"
L["Allows you to tie a stack count to an aura when you add it to the list, which allows the trigger to act when an aura reaches X number of stacks."] = "Listeye eklediginizde bir auraya yigin sayimi baglamaniza izin verir, bu da bir aura X yigin sayisina ulastiginda tetikleyicinin harekete gecmesine izin verir."
L["Alpha channel is taken from the color option."] = "Alfa kanali renk seceneginden alinmistir."
L["Alpha Fading"] = "Alfa Solmasi"
L["Alpha Key"] = "Alfa Anahtari"
L["Alpha"] = "Alfa"
L["ALT_KEY_TEXT"] = "ALT"
L["Always Display"] = "Her Zaman Goster"
L["Always Show Player"] = "Her Zaman Oyuncuyu Goster"
L["Always Show Realm"] = "Daima Diyarı Goster"
L["Anchor Point"] = "Dayanak Noktasi"
L["Anchor"] = "Capa"
L["Anima Diversion"] = true
L["Announce Interrupts"] = "Kesintileri Bildir"
L["Announce when you interrupt a spell to the specified chat channel."] = "Belirtilen sohbet kanalina bir buyuyu boldugunuzde duyurun."
L["Another Players Pet"] = true
L["Any"] = "Hic"
L["Applies the font and font size settings throughout the entire user interface. Note: Some font size settings will be skipped due to them having a smaller font size by default."] = "Yazi tipi ve yazi tipi boyutu ayarlarini tum kullanici arayuzune uygular. Not: Varsayilan olarak daha kucuk yazi tipi boyutuna sahip olduklari icin bazi yazi tipi boyutu ayarlari atlanacaktir."
L["Apply Font To All"] = "Yazi Tipini Tumune Uygula"
L["Apply this filter if a buff has remaining time greater than this. Set to zero to disable."] = "Bir guclendirmenin bundan daha fazla kalan suresi varsa bu filtreyi uygulayin. Devre disi birakmak icin sifira ayarlayin."
L["Apply this filter if a buff has remaining time less than this. Set to zero to disable."] = "Bir guclendirmenin bundan daha az kalan suresi varsa bu filtreyi uygulayin. Devre disi birakmak icin sifira ayarlayin."
L["Apply this filter if a debuff has remaining time greater than this. Set to zero to disable."] = "Bir debuff'in bundan daha fazla kalan suresi varsa bu filtreyi uygulayin. Devre disi birakmak icin sifira ayarlayin."
L["Apply this filter if a debuff has remaining time less than this. Set to zero to disable."] = "Bir debuff'in bundan daha az kalan suresi varsa bu filtreyi uygulayin. Devre disi birakmak icin sifira ayarlayin."
L["Apply To All"] = "Hepsine Uygula"
L["Archaeology Frame"] = "Arkeoloji Cercevesi"
L["Are you sure you want to reset ActionBars settings?"] = "Eylem Dugmeleri ayarlarini sifirlamak istediginizden emin misiniz?"
L["Are you sure you want to reset Auras settings?"] = "Aura ayarlarini sifirlamak istediginizden emin misiniz?"
L["Are you sure you want to reset Bags settings?"] = "canta ayarlarini sifirlamak istediginizden emin misiniz?"
L["Are you sure you want to reset Chat settings?"] = "Sohbet ayarlarini sifirlamak istediginizden emin misiniz?"
L["Are you sure you want to reset Cooldown settings?"] = "Soguma Sureleri ayarlarini sifirlamak istediginizden emin misiniz?"
L["Are you sure you want to reset DataBars settings?"] = "Veri cubuklari ayarlarini sifirlamak istediginizden emin misiniz?"
L["Are you sure you want to reset DataTexts settings?"] = "Veri Metinleri ayarlarini sifirlamak istediginizden emin misiniz?"
L["Are you sure you want to reset General settings?"] = "Genel ayarlarini sifirlamak istediginizden emin misiniz?"
L["Are you sure you want to reset NamePlates settings?"] = "Isim Levhalari ayarlarini sifirlamak istediginizden emin misiniz?"
L["Are you sure you want to reset Tooltip settings?"] = "Ipucu cercevesi ayarlarini sifirlamak istediginizden emin misiniz?"
L["Are you sure you want to reset UnitFrames settings?"] = "Birim cerceveleri ayarlarini sifirlamak istediginizden emin misiniz?"
L["Arena Registrar"] = true
L["Arrow Scale"] = "Ok Olcegi"
L["Arrow Spacing"] = "Ok Araligi"
L["Arrow Texture"] = "Ok Dokusu"
L["Ascending or Descending order."] = "Artan veya Azalan duzen."
L["Ascending"] = "Artan"
L["Assigned Icon"] = "Atanan Ikonu"
L["Assist Frames"] = "Asist Cerceveleri"
L["Assist"] = "Asist"
L["At what point should the text be displayed. Set to -1 to disable."] = "Metnin hangi noktada Gosternmesi gerekiyor. Devre disi birakmak icin -1'e ayarlayin."
L["Attach Text To"] = "Metine Ilistir"
L["Attach To"] = "Ilistir"
L["Attempt to create URL links inside the chat."] = "Sohbet icinde URL baglantilari olusturmaya calisin."
L["Attempt to support eyefinity/nvidia surround."] = "Eyefinity/nvidia surround'i desteklemeye calisin."
L["Attempts to center UI elements in a 16:9 format for ultrawide monitors"] = "Ultra genis monitorler icin kullanici arabirimi ogelerini 16:9 biciminde ortalama girisimleri"
L["Auction House"] = "Muzayede evi"
L["AUCTIONS"] = "Ihaleler"
L["Aura Filters"] = "Aura Filtreleri"
L["Aura Highlight"] = true
L["Aura Indicator"] = "Aura Gostergeleri"
L["Auto Add New Spells"] = "Yeni Buyuleri Otomatik Ekle"
L["Auto Hide"] = "Otomatik Gizleme"
L["Auto Repair"] = "Otomatik Tamir Et"
L["Auto Self Cast"] = true
L["Auto Toggle"] = "Otomatik Ac / Kapat"
L["Auto Track Reputation"] = "Itibari Oto-Takip Et"
L["Auto-Close Pet Battle Log"] = "Otomatik Kapat Evcil Hayvan Savas Gunlugu"
L["Auto-Hide"] = "Otomatik Gizleme"
L["Automatic"] = "Otomatik"
L["Automatically accept invites from guild/friends."] = "Loncadan/arkadaslardan gelen davetleri otomatik olarak kabul et."
L["Automatically hide the objective frame during boss fights while you are running a key."] = "Bir anahtari calistirirken patron dovusleri sirasinda Amaclar Cercevesini otomatik olarak gizleyin."
L["Automatically hide the objective frame during boss or arena fights."] = "Boss veya arena dovusleri sirasinda objektif cerceveyi otomatik olarak gizle."
L["Automatically repair using the following method when visiting a merchant."] = "Bir saticiyi ziyaret ederken asagidaki yontemi kullanarak otomatik olarak onarin."
L["Automatically vendor gray items when visiting a vendor."] = "Bir saticiyi ziyaret ederken gri ogeleri otomatik olarak sat."
L["Automation"] = "Otomasyon"
L["Available Tags"] = "Kullanilabilir Etiketler"
L["Azerite Essence"] = true
L["Azerite"] = "Azerite"
L["AZERITE_RESPEC_TITLE"] = "Azerite Reforger"
L["Backdrop color of transparent frames"] = "Seffaf cercevelerin arkaplan rengi"
L["Backdrop Color"] = "Arka Plan Rengi"
L["Backdrop Faded"] = "Arka Plan Soluklugu"
L["Backdrop Settings"] = "Arka Plan Ayarlari"
L["Backdrop Spacing"] = "Arka Plan Araligi"
L["Backdrop Transparency"] = "Arka Plan Seffafligi"
L["Backdrop"] = "Arka plan"
L["Background Glow"] = "Arka plan Pariltisi"
L["Backpack Only"] = "Sadece Sirt cantasi"
L["Bad Color"] = "Tehdit Rengi"
L["Bad Scale"] = "Tehdit Olcegi"
L["Bad Transition Color"] = "Tehdit Gecis Rengi"
L["Bad Transition"] = true
L["Bad"] = "Tehdit"
L["Bag %d"] = "Canta %d"
L["Bag Assignment"] = "Canta Atama"
L["Bag Spacing"] = "Canta Araligi"
L["BAG_FILTER_CONSUMABLES"] = "Tuketilebilirler"
L["BAG_FILTER_EQUIPMENT"] = "Ekipman"
L["BAG_FILTER_JUNK"] = true
L["BAG_FILTER_QUEST_ITEMS"] = true
L["BAG_FILTER_TRADE_GOODS"] = "Ticaret Mallari"
L["Bags Only"] = "Sadece Cantalar"
L["Bags/Bank"] = "Cantalar / Banka"
L["Bank %d"] = true --No need to translate
L["Bank Only"] = "Sadece Banka"
L["BALANCE_ENERGY_LUNAR"] = "Lunar Energy"
L["BALANCE_ENERGY_SOLAR"] = "Solar Energy"
L["Bar %s is used for stance or forms.\nYou will have to adjust paging to use this bar.\nAre you sure?"] = "%s cubugu durus veya formlar icin kullanilir.\nBu cubugu kullanmak icin sayfalamayi ayarlamaniz gerekecek.\nEmin misiniz?"
L["Bar %s is used for stance or forms.\nYou will have to adjust paging to use this bar.\nAre you sure?"] = true
L["Bar Direction"] = "Cubuk Yonu"
L["Bar Settings"] = "Cubuk Ayarlari"
L["BARBERSHOP"] = "Berber Dukkani"
L["Bars will transition smoothly."] = "Cubuklar puruzsuz gecis yapacak."
L["Battlefield"] = true
L["BATTLEFIELDS"] = "Savas Alanlari"
L["Battleground Friendly"] = "Savas Alanlari Dost"
L["Battleground Texts"] = "Savas Alani Metinleri"
L["Battlegrounds"] = true
L["Begin a new row or column after this many auras."] = "Bu kadar cok auradan sonra yeni bir satir veya sutuna basla."
L["Below Chat (Inside)"] = "Sohbetin Altinda (Iceride)"
L["Below Chat"] = "Sohbetin Altinda"
L["Below"] = "Asagida"
L["BG Map"] = "Savas Alani Haritasi"
L["Bind on Equip/Use Text"] = "Kullan/Kusan Metnine Bagla"
L["BINDING_HEADER_RAID_TARGET"] = "Hedef Isaretcileri"
L["BINDING_HEADER_VOICE_CHAT"] = "Sesli Sohbet"
L["BLACK_MARKET_AUCTION_HOUSE"] = "Kara Borsa Muzayede Evi"
L["Blacklist"] = "Kara liste"
L["Blank Texture"] = "Bos Doku"
L["Blend Mode"] = "Karistirma Modu"
L["Blend"] = "Karisim"
L["Blizzard CVars"] = "Blizzard CVars"
L["Blizzard Style"] = "Blizzard Stili"
L["Blizzard"] = true --No need to translate
L["BlizzUI Improvements"] = "BlizzUI Iyilestirmeleri"
L["Block Combat Click"] = "Savas Tiklamasini Engelle"
L["Block Combat Hover"] = "Savas Duraksamasini Engelle"
L["Block Focus Glow"] = "Odak Pariltisini Engelle"
L["Block Mouseover Glow"] = "Imlec Ustundeyken Partiltiyi Engelle"
L["Block Target Glow"] = "Hedef Pariltisini Engelle"
L["Blocks all click events while in combat."] = "Savastayken tum tiklama olaylarini engeller."
L["Blocks datatext tooltip from showing in combat."] = "Veri metni ipucu penceresinin savasta gosterilmesini engeller."
L["Bonus Reward Position"] = "Bonus Odul Konumu"
L["Border Color"] = "Sinir rengi"
L["Border Glow"] = "Sinir Pariltisi"
L["Border Options"] = "Sinir Secenekleri"
L["Border"] = "Sinir"
L["Borders By Dispel"] = "Arındırılabilirlige Gore Sinirlar"
L["Borders By Type"] = "Turlere Gore Sinirlar"
L["Borders"] = "Sinirlar"
L["Boss Mod Auras"] = "Boss Mod Auralari"
L["Both users will need this option enabled."] = "Her iki kullanicinin da bu secenegin etkinlestirilmesi gerekir."
L["Both"] = "Ikisi Birden"
L["Bottom Left"] = "Sol Alt"
L["Bottom Panel"] = "Alt Panel"
L["Bottom Right"] = "Sag Alt"
L["Bottom to Top"] = "Asagidan Yukariya"
L["Bottom"] = "Alt"
L["BUFFOPTIONS_LABEL"] = "Guclendiriciler Zayiflaticilar"
L["Buffs on Debuffs"] = true
L["Button Flash"] = "Dugme Flasi"
L["Button Height"] = "Dugme Yuksekligi"
L["Button Settings"] = "Dugme Ayarlari"
L["Button Size"] = "Dugme Boyutu"
L["Button Spacing"] = "Dugme Araligi"
L["Button Width"] = "Dugme Genisligi"
L["Buttons Per Row"] = "Satir Basina Dugmeler"
L["Buttons"] = "Dugmeler"
L["By Type"] = "Tipe Gore"
L["Calendar Frame"] = "Takvim Cercevesi"
L["Camera Distance Scale"] = "Kamera Mesafe Olcegi"
L["Camera Spin"] = true
L["Camera"] = "Kamera"
L["Can Attack"] = "Saldirabilir"
L["Can Not Attack"] = "Saldiramaz"
L["Cart / Flag / Orb / Assassin Bounty"] = "Sepet / Bayrak / Kure / Suikastci odulu"
L["Cast Bar"] = "Yetenek Cubugu"
L["Cast Time Format"] = "Kullanma Zamani Formati"
L["Casted by Player Only"] = "Yalnizca Oyuncu Tarafindan Kullanildi"
L["Casting"] = "Kullaniliyor"
L["Center"] = "Merkez"
L["CHALLENGE_MODE"] = "Meydan Okuma Modu"
L["Change settings for the display of the location text that is on the minimap."] = "Mini haritadaki konum metninin goruntulenmesi icin ayarlari degistirin."
L["Change the alpha level of the frame."] = "Cercevenin alfa seviyesini degistirin."
L["Change the scale of the Game Menu which shows up when you press ESC."] = true
L["Change the width and controls how big of an area on the screen will accept clicks to target unit."] = "Genisligi degistirin ve ekrandaki bir alanin ne kadar buyuk bir bolumunun hedef birime yapilan tiklamalari kabul edecegini kontrol edin."
L["Changelog"] = "Degisiklik gunlugu"
L["Channel Alerts"] = "Kanal Uyarilari"
L["Channel Time Format"] = "Kanal Saat Bicimi"
L["Channel"] = "Kanal"
L["CHANNELS"] = "Kanallar"
L["Character Frame"] = "Karakter Cercevesi"
L["Charge Cooldown Text"] = "Bekleme Suresi Dolum Metni"
L["Charge Draw Swipe"] = "Dolum Hareket Yonu"
L["Charged Combo Point"] = "Yüklü Kombo Puani"
L["Charging Rune Color"] = "Dolan Run Rengi"
L["Chat Bubble Names"] = "Sohbet Balonu Isimleri"
L["Chat Bubbles Style"] = "Sohbet Balonlari Stili"
L["Chat Bubbles"] = "Sohbet Baloncuklari"
L["Chat EditBox Position"] = "Sohbet Duzenleme Kutusu Konumu"
L["Chat Output"] = "Sohbet ciktisi"
L["Chat Panels"] = "Sohbet Panelleri"
L["CHAT_MSG_EMOTE"] = "Ifade"
L["Check Focus Cast"] = true
L["Check Mouseover Cast"] = true
L["Check Self Cast"] = true
L["Check these to only have the filter active in certain difficulties. If none are checked, it is active in all difficulties."] = "Filtrenin yalnizca belirli zorluklarda etkin olmasi icin bunlari isaretleyin. Hicbiri isaretlenmezse, tum zorluklarda etkindir."
L["CheckBox Skin"] = "Onay Kutusu Gorunumu"
L["CHI_POWER"] = "Chi"
L["Choose Export Format"] = "Disa Aktarma Formatini Secin"
L["Choose UIPARENT to prevent it from hiding with the unitframe."] = "Birim cerceveleri ile gizlenmesini onlemek icin UIPARENT'i secin."
L["Choose What To Export"] = "Neyi Disa Aktaracaginizi Secin"
L["Choose when you want the tooltip to show in combat. If a modifier is chosen, then you need to hold that down to show the tooltip."] = "Ipucu penceresinin savasta ne zaman gosterilmesini istediginizi secin. Bir degistirici secilirse, ipucu penceresini gostermek icin bunu basili tutmaniz gerekir."
L["Choose when you want the tooltip to show. If a modifier is chosen, then you need to hold that down to show the tooltip."] = "Ipucu penceresinin ne zaman gosterilmesini istediginizi secin. Bir degistirici secilirse, ipucu penceresini gostermek icin bunu basili tutmaniz gerekir."
L["Chromie Time Frame"] = true
L["Clamp nameplates to the top of the screen when outside of view."] = "Gorus alaninin disindayken isim levhalarini ekranin ust kismina tutturun."
L["Clamp Nameplates"] = "Isim Levhalarini Sikistir"
L["Class Backdrop"] = "Sinif Arka Plani"
L["Class Castbars"] = "Sinif Yetenek Cubugu"
L["Class Color Mentions"] = "Sinif Renk Mansiyonlari"
L["Class Color Override"] = "Sinif Renk Gecersiz Kilma"
L["Class Color Source"] = "Sinif Renk Kaynagi"
L["Class Color"] = true
L["Class Health"] = "Sinif Sagligi"
L["Class Icon"] = "Sinif Ikonu"
L["Class Order"] = true
L["Class Power"] = "Sinif Gucu"
L["Class Resources"] = "Sinif Kaynaklari"
L["CLASS"] = "Sinif"
L["Classification"] = "Siniflandirma"
L["Clean Button"] = "Kusursuz Dugme"
L["Clear Filter"] = "Anlasilir filtre"
L["Clear Search On Close"] = "Kapatildiginda Aramayi Temizle"
L["Click Through"] = "Tiklamayla"
L["Clickable Height"] = "Tiklanabilir Yukseklik"
L["Clickable Size"] = "Tiklanabilir Boyut"
L["Clickable Width / Width"] = "Tiklanabilir Genislik / Genislik"
L["Cluster Backdrop"] = true
L["Coding:"] = "Kodlama:"
L["COLLECTIONS"] = "Koleksiyonlar"
L["Color all buffs that reduce the unit's incoming damage."] = "Birimin, gelen hasarini azaltan tum guclendirmelerini renklendirin."
L["Color aurabar debuffs by type."] = "Aura cubuklarinin turlerine gore zayiflatmalari renklendirin."
L["Color Backdrop"] = "Renk Arka Plani"
L["Color by Happiness"] = true
L["Color By Spec"] = "Uzmanliga Gore Renk"
L["Color by Unit Class"] = true
L["Color by Value"] = "Degere Gore Renk"
L["Color castbar by the class of the unit's class."] = true
L["Color castbar by the reaction of the unit to the player."] = true
L["Color castbars by the class of player units."] = "Oyuncu birimlerinin sinifina gore yetenek cubugunu renklendirin."
L["Color castbars by the reaction type of non-player units."] = "Oyuncu olmayan birimlerin tepki turune gore yetenek cubugunu renklendirin."
L["Color Debuffs"] = "Zayiflatici Renkleri"
L["Color Enchants"] = "Renk Vurgulamasi"
L["Color Gradient"] = "Renk Gradyani"
L["Color health by amount remaining."] = "Kalan miktara gore renk sagligi."
L["Color health by classcolor or reaction."] = "Sinif rengine veya reaksiyona gore renk sagligi."
L["Color health by color selection."] = "Renk secimine gore renk sagligi."
L["Color Keybind Text when Out of Range, instead of the button."] = "Tus Atamasi Metni Menzil Disindayken Renk Dugmesi yerine."
L["Color Keybind Text"] = "Renkli Tus Atamasi Metni"
L["Color of the actionbutton when not usable."] = "Kullanilamaz oldugunda eylem dugmesinin rengi."
L["Color of the actionbutton when out of power (Mana, Rage, Focus, Holy Power)."] = "Guc bittiginde eylem dugmesinin rengi (Mana, Rage, Focus, Holy Power)."
L["Color of the actionbutton when out of range."] = "Menzil disindayken eylem dugmesinin rengi."
L["Color of the actionbutton when usable."] = "Kullanilabilir oldugunda eylem dugmesinin rengi."
L["Color of the Targets Aura time when expiring."] = true
L["Color of the Targets Aura time."] = true
L["Color Override"] = "Renk Gecersiz Kilma"
L["Color Picker"] = true
L["Color power by classcolor or reaction."] = "Sinif rengine veya reaksiyonuna gore renk gucu."
L["Color power by color selection."] = "Renk secimine gore guc rengi."
L["Color score based on Blizzards API."] = "Blizzards API'sine dayali renk puani."
L["Color Score"] = "Puan Rengi"
L["Color some texts use."] = "Bazi metinleri renklendirin."
L["Color the health backdrop by class or reaction."] = "Saglik zeminini sinifa veya reaksiyona gore renklendirin."
L["Color the unit healthbar if there is a debuff that can be dispelled by you."] = "Sizin tarafinizdan yok edilebilecek bir zayiflatici varsa, birim saglik cubugunu renklendirin."
L["Color tooltip border based on Item Quality."] = "Oge Kalitesine dayali renk ipucu penceresi kenarligi."
L["Color Turtle Buffs"] = "Kaplumbaga Guclendiricileri Rengi"
L["Color when at half of the Low Health Threshold"] = true
L["Color when at Low Health Threshold"] = true
L["Color when the text is about to expire."] = "Metnin suresi dolmak uzereyken renklendirin."
L["Color when the text is in the days format."] = "Metin gun biciminde oldugunda renklendirin."
L["Color when the text is in the hours format."] = "Metin saat biciminde oldugunda renklendirin."
L["Color when the text is in the minutes format."] = "Metin dakika biciminde oldugunda renklendirin."
L["Color when the text is in the seconds format."] = "Metin saniye biciminde oldugunda renklendirin."
L["Color when the text is using a modified timer rate."] = "Metin degistirilmis bir zamanlayici hizi kullandiginda renklendirin."
L["COLOR"] = "Renk"
L["Colored Icon"] = "Renklendirilmis Ikonu"
L["Coloring (Specific)"] = "Renklendirme (Spesifik)"
L["Coloring"] = "Renklendirme"
L["Colorize Selected Text"] = "Secili Metni Renklendir"
L["Colors the border according to the Quality of the Item."] = "Ogenin Kalitesine gore kenarlari renklendirir."
L["Colors the border according to the type of items assigned to the bag."] = "cantaya atanan esyalarin turune gore sinirlarini renklendirir."
L["Colors"] = "Renkler"
L["Combat Font"] = "Catisma Yazi Tipi"
L["Combat Icon"] = "Catisma Ikonu"
L["Combat Override Key"] = "Catisma Gecersiz Kilma Anahtari"
L["Combat Repeat"] = "Catisma Tekrari"
L["COMBO_POINTS"] = "Kombo |4Point:Puanlari;"
L["COMMUNITIES"] = "Topluluklar"
L["Comparison Font Size"] = "Karsilastirma Yazi Tipi Boyutu"
L["Completed Quests Only"] = "Yalnizca Tamamlanmis Gorevler"
L["Completely hide the voice buttons."] = "Ses dugmelerini tamamen gizle."
L["Condensed (Spaced)"] = "Yogun (Aralikli)"
L["Condensed"] = "Yogunlastirilmis"
L["Conditions"] = "Kosullar"
L["Configure Auras"] = "Auralari yapilandir"
L["Connected"] = true
L["Conscious"] = true
L["Content"] = true
L["Contribution"] = "Katki"
L["Control enemy nameplates toggling on or off when in combat."] = "Savastayken dusman isim levhalarini acilip kapanmasini kontrol edin."
L["Control friendly nameplates toggling on or off when in combat."] = "Savastayken acilip kapanan dost isim levhalarini kontrol edin."
L["Controls how big of an area on the screen will accept clicks to target unit."] = "Ekrandaki ne kadar buyuk bir alanin hedef birime yapilan tiklamalari kabul edecegini kontrol eder."
L["Controls how many seconds of inactivity has to pass before chat is faded."] = "Sohbetin solmasi icin kac saniye hareketsizlik gecmesi gerektigini kontrol eder."
L["Controls the amount of decimals used in values displayed on elements like NamePlates and UnitFrames."] = "Isim Levhalari ve Birim cerceveleri gibi ogelerde goruntulenen degerlerde kullanilan ondalik sayilarin miktarini kontrol eder."
L["Controls the speed at which smoothed bars will be updated."] = "Puruzsuzlestirilmis cubuklarin guncellenme hizini kontrol eder."
L["Controls the text displayed. Tags are available in the Available Tags section of the config."] = "Goruntulenen metni kontrol eder. Etiketler, yapilandirmanin Kullanilabilir Etiketler bolumunde bulunur."
L["Cooldown Text"] = "Soguma Suresi Metni"
L["Cooldowns"] = "Soguma Suresi"
L["Copy Chat Lines"] = "Sohbet Satirini Kopyala"
L["Copy From"] = "Suradan Kopyala"
L["Copy Primary Texture"] = "Birincil Dokuyu Kopyala"
L["Copy settings from %s. This will overwrite %s profile.\n\n Are you sure?"] = "Ayarlari %s adresinden kopyaliyorsunuz. Bu, %s profilinin uzerine yazacaktir.\n\n Emin misiniz?"
L["Copy settings from another unit."] = "Baska bir birimden ayarlari kopyala."
L["Copy settings from"] = "Ayarlari suradan kopyala"
L["Core |cff1784d1ElvUI|r options."] = "cekirdek |cff1784d1ElvUI|r secenekleri."
L["Cosmetic"] = "Kozmetik"
L["Count Text"] = "Metin Sayisi"
L["Covenant Preview"] = true
L["Covenant Renown"] = true
L["Covenant Sanctum"] = true
L["Craft"] = true
L["Create a filter, once created a filter can be set inside the buffs/debuffs section of each unit."] = "Bir filtre olusturun, bir kez olusturulduktan sonra her birimin guclendirici/zayiflatici bolumunde bir filtre ayarlanabilir."
L["Create Custom Text"] = "Ozel Metin Olustur"
L["Create Filter"] = "Filtre Olustur"
L["Creature Type"] = "Yaratik Turu"
L["Credits"] = "Katkida Bulunanlar"
L["Crop Icons"] = "Ikonlari Kirp"
L["CTRL_KEY_TEXT"] = "CTRL"
L["Currency Format"] = "Para Birimi Bicimi"
L["Current - Max"] = "Mevcut - Maks"
L["Current - Percent (Remaining)"] = "Mevcut - Yuzde (Kalan)"
L["Current - Percent"] = "Mevcut - Yuzde"
L["Current - Remaining"] = "Mevcut - Kalan"
L["Current / Max - Percent"] = "Mevcut / Maks - Yuzde"
L["Current / Max"] = "Mevcut / Maks"
L["Current Level"] = "Mevcut seviye"
L["Current Mount"] = "Mevcut Binek"
L["Current"] = "Mevcut"
L["Curse Effect"] = "Lanet Etkisi"
L["Cursor Anchor Offset X"] = "Imlec Capa Ofseti X"
L["Cursor Anchor Offset Y"] = "Imlec Capa Ofseti Y"
L["Cursor Anchor Type"] = "Imlec Capa Tipi"
L["Cursor Anchor"] = "Imlec Capa"
L["CURSOR"] = "IMLEC"
L["CURSOR_LEFT"] = "IMLEC SOL"
L["CURSOR_RIGHT"] = "IMLEC SAG"
L["Custom Backdrop"] = "Ozel Arka Plan"
L["Custom Color"] = "Ozel renk"
L["Custom Currency"] = "Ozel para birimi"
L["Custom Dead Backdrop"] = "Ozel Olu Arka Plan"
L["Custom Faction Colors"] = "Ozel Fraksiyon Renkleri"
L["Custom Font"] = "Ozel Yazi Tipi"
L["Custom Glow"] = "Ozel Parilti"
L["Custom Label"] = true
L["Custom Name"] = true
L["Custom Power Prediction Color"] = "Ozel Guc Tahmini Rengi"
L["Custom StatusBar"] = "Ozel Durum cubugu"
L["Custom Texts"] = "Ozel Metinler"
L["Custom Texture"] = "Ozel Doku"
L["Custom Timestamp Color"] = "Ozel Zaman Damgasi Rengi"
L["CUSTOM"] = "Ozel"
L["Customization"] = "Ozellestirme"
L["Cutaway Bars"] = "Kesitli Cubuklar"
L["DAMAGER"] = "Hasar"
L["Darken Inactive"] = "Aktif Degilse Karart"
L["DataBars"] = "Veri Cubuklari"
L["Datatext Panel (Left)"] = "Veri Metni Paneli (Sol)"
L["Datatext Panel (Right)"] = "Veri Metni Paneli (Sag)"
L["DataText Panels"] = true
L["DataTexts"] = "Veri Metinleri"
L["Days"] = "Gunler"
L["Dead or Ghost"] = true
L["DEATH_RECAP_TITLE"] = "Olum Ozeti"
L["Debuff Highlighting"] = "Zayiflatici Vurgulamasi"
L["Debuffs on Buffs"] = true
L["Debug Tools"] = "Hata Ayiklama Araclari"
L["DEBUG_DESC"] = "Disable all addons (including Plugins) except ElvUI. During the same session, this can be clicked to reenable them."
L["Decimal Length"] = "Ondalik Uzunlugu"
L["Decode Text"] = "Metnin Kodunu Coz"
L["Decode"] = true
L["Default Color"] = "Varsayilan Renk"
L["Default Font"] = "Varsayilan Yazi Tipi"
L["Default Settings"] = "Varsayilan Ayarlari"
L["DEFAULT"] = "Varsayilan"
L["Defines how the group is sorted."] = "Grubun nasil siralanacagini tanimlar."
L["Defines the sort order of the selected sort method."] = "Secilen siralama yonteminin siralama duzenini tanimlar."
L["Delay Alpha"] = true
L["Delete a created filter, you cannot delete pre-existing filters, only custom ones."] = "Olusturulan bir filtreyi silin, onceden var olan filtreleri silemezsiniz, yalnizca ozel olanlari silebilirsiniz."
L["Delete Filter"] = "Filtreyi Sil"
L["Delete"] = "Sil"
L["Desaturate Cooldowns"] = "Solgun Soguma Suresi"
L["Desaturate Icon"] = "Solgun Ikon"
L["Desaturate Junk"] = "Solgun onemsiz"
L["Desaturate Voice Icons"] = "Solgun Ses Ikonlari"
L["Desaturate"] = true
L["Desaturated Icon"] = "Solgunlastirilmis Ikon"
L["Descending"] = "Azalan"
L["Detach From Frame"] = "Kareyi Cerceveden Ayir"
L["Detached Width"] = "Bagimsiz Genislik"
L["Development Version"] = "Gelistirici Surumu"
L["Direction the bag sorting will use to allocate the items."] = "canta siralamasinin ogeleri tahsis etmek icin kullanacagi yon."
L["Direction the bar moves on gains/losses"] = "cubugun kazanclar/kayiplar uzerinde hareket ettigi yon"
L["Direction the health bar moves when gaining/losing health."] = "Saglik kazanirken/kaybederken saglik cubugunun yon degistirmesi."
L["Disable Blizzard Skins"] = "Blizzard Kaplamalarini Devre Disi Birak"
L["Disable Cluster"] = true
L["Disable Sort"] = "Siralamayi Devre Disi Birak"
L["Disable Tutorial Buttons"] = "Ogretici Dugmeleri Devre Disi Birak"
L["Disabled Blizzard Frames"] = "Devre Disi Birakilmis Blizzard Cerceveleri"
L["Disabled Blizzard"] = "Devre Disi Birakilmis Blizzard"
L["Disables the tutorial button found on some frames."] = "Bazi karelerde bulunan ogretici dugmesini devre disi birakir."
L["Disconnected"] = "Baglantisi Kesildi"
L["Disease Effect"] = "Hastalik Etkisi"
L["Display a healer icon over known healers inside battlegrounds or arenas."] = "Savas alanlarinda veya arenalarda bilinen iyilestiriciler uzerinde bir iyilestirici ikonu goster."
L["Display a panel across the bottom of the screen. This is for cosmetic only."] = "Ekranin alt kisminda bir panel goruntuleyin. Bu yalnizca kozmetik icindir."
L["Display a panel across the top of the screen. This is for cosmetic only."] = "Ekranin ust kisminda bir panel goruntuleyin. Bu yalnizca kozmetik icindir."
L["Display a spark texture at the end of the castbar statusbar to help show the differance between castbar and backdrop."] = "Yetenek cubugu ve arka plan arasindaki farki gostermeye yardimci olmak icin, yetenek cubugunu durumuna gore sonunda bir kivilcim efekti goruntuleyin."
L["Display a tank icon over known tanks inside battlegrounds or arenas."] = true
L["Display battleground messages in the middle of the screen."] = "Ekranin ortasinda savas alani mesajlarini goster."
L["Display bind names on action buttons."] = "Eylem dugmelerinde baglama adlarini Goster."
L["Display Character Info"] = "Karakter Bilgilerini Goster"
L["Display cooldown text on anything with the cooldown spiral."] = "Bekleme suresi spirali olan her seyde bekleme suresi metnini goster."
L["Display current mount the unit is riding."] = "Birimin surmekte oldugu mevcut binegi goruntuleyin."
L["Display data panels below the chat, used for datatexts."] = "Veri metinleri icin kullanilan sohbetin altindaki veri panellerini goruntule."
L["Display emotion icons in chat."] = "Sohbette duygu ikonlarını goster."
L["Display Frames"] = "Goruntu Cerceveleri"
L["Display guild ranks if a unit is guilded."] = "Bir birim loncaliysa lonca derecelerini goster."
L["Display how many of a certain item you have in your possession."] = "Sahip oldugunuz belirli bir esyadan kac tane oldugunu goster."
L["Display icon on arena frame indicating the units talent specialization or the units faction if inside a battleground."] = "Arena cercevesinde birimlerin yetenek uzmanligini veya bir savas alani icindeyse birimler fraksiyonunu gosteren ikonu goster."
L["Display In Main Tooltip"] = "Ana Arac Ipucunda Goster"
L["Display Inspect Info"] = "Inceleme Bilgilerini Goster"
L["Display Interrupt Source"] = "Bozuntuya Ugratan Kaynagi Goster"
L["Display Item Info"] = "Oge Bilgilerini Goster"
L["Display Item Level"] = "Esya Seviyesini Goster"
L["Display LFG Icons in group chat."] = "Grup sohbetinde LFG ikonlarını goster."
L["Display macro names on action buttons."] = "Eylem dugmelerinde makro adlarini Goster."
L["Display Mana"] = "Manayi Goster"
L["Display messages from Guild and Whisper on AFK screen.\nThis chat can be dragged around (position will be saved)."] = "AFK ekraninda Guild ve Whisper'dan gelen mesajlari goster.\nBu sohbet suruklenebilir (konum kaydedilecek)."
L["Display minimap panels below the minimap, used for datatexts."] = "Veri metinleri icin kullanilan mini haritanin altindaki mini harita panellerini goruntule."
L["Display player titles."] = "Oyuncu unvanlarini goster."
L["Display Player"] = "Oyuncuyu Goster"
L["Display Style"] = "Goruntu Stili"
L["Display Target"] = "Hedefi Goster"
L["Display Target's Aura Duration, when there is no CD displaying."] = true
L["Display Text"] = "Metni Goster"
L["Display the castbar icon inside the castbar."] = "Yetenek ikonunu yetenek cubugunda goster"
L["Display the current Mythic+ Dungeon Score."] = "Mevcut Mitik+ Zindan skorunu goster."
L["Display the hyperlink tooltip while hovering over a hyperlink."] = "Bir baglanti uzerinde gezinirken baglantida ipucu penceresini goruntuleyin."
L["Display the item level and current specialization of the unit on modifier press."] = "Degistiriciye basildiginda birimin oge seviyesini ve mevcut uzmanligini goruntuleyin."
L["Display the name of the unit on the chat bubble. This will not work if backdrop is disabled or when you are in an instance."] = "Birimin adini sohbet balonunda goruntuleyin. Arka plan devre disiysa veya bir ornekteyseniz bu calismaz."
L["Display the target of current cast."] = true
L["Display the unit name who interrupted a spell on the castbar. You should increase the Time to Hold to show properly."] = "Yetenek cubugunda buyunun hedefindeki birimin adini goster. Duzgun gorunmesi icin Yetenek Kullanim Suresini artirmalisin."
L["Display the unit role in the tooltip."] = "Birim rolunu ipucu penceresinde goster."
L["Display tick marks on the castbar for channelled spells. This will adjust automatically for spells like Drain Soul and add additional ticks based on haste."] = "Periyodik buyuler icin tik isaretlerini goster. Bu, Drain Soul gibi buyuler icin otomatik olarak ayarlanacak ve Haste degerine gore ek tikler ekleyecektir."
L["Display Types"] = "Goruntu Turleri"
L["Displayed Currency"] = "Gosterilen Para Birimi"
L["Displays a detailed report of every item sold when enabled."] = "Etkinlestirildiginde satilan her ogenin ayrintili bir raporunu gosterir."
L["Displays item info on center of item."] = "Oge bilgilerini ogenin ortasinda goruntuler."
L["Displays item level on equippable items."] = "Kusanilabilir esyalarda esya seviyesini gosterir."
L["Displays the gender of players."] = "Oyuncularin cinsiyetini gosterir."
L["Don't display auras that are longer than this duration (in seconds). Set to zero to disable."] = "Bu sureden (saniye cinsinden) daha uzun auralar gosterme. Devre disi birakmak icin sifira ayarla."
L["Don't display auras that are shorter than this duration (in seconds). Set to zero to disable."] = "Bu sureden (saniye cinsinden) daha kisa auralar gosterme. Devre disi birakmak icin sifira ayarla."
L["Donations:"] = "Bagislar:"
L["Down"] = "Asagi"
L["DRESSUP_FRAME"] = "Giyinme Odasi"
L["Dungeon & Raid Filter"] = "Zindan ve Baskin Filtresi"
L["DUNGEON_DIFFICULTY"] = "Zindan Zorlugu"
L["Durability Scale"] = "Dayaniklilik Olcegi"
L["Duration Enable"] = "Sure Etkinlestir"
L["Duration Text"] = "Sure Metni"
L["Duration"] = "Sure"
L["Editbox History"] = "Duzenleme Kutusu Gecmisi"
L["Editor Manager"] = true
L["Elite Icon"] = "Elit Ikonu"
L["ELVUI_CREDITS"] = "Bu eklentiyi test etme, kodlama ve bagis yoluyla bana yardimci olan kisilerle bu eklentiyi surdurmeme yardim ettikleri icin asagidaki kisilere ozel bir not vermek istiyorum. Bagislar icin lutfen not edin; Forumlarda bana mesaj atanlarin isimlerini paylasiyorum, isminiz eksikse ve isminizin eklenmesini istiyorsaniz lutfen mesaj atin."
L["Emote"] = "Ifade"
L["Emotion Icons"] = "Duygu Ikonları"
L["Empower Stages"] = true
L["Enable + Adjust Movers"] = "Etkinlestir + Tasiyicilari Ayarla"
L["Enable a sound if you select a unit."] = "Bir birim secerseniz sesi etkinlestirin."
L["Enable Blizzard Skins"] = "Blizzard Kaplamalarini Etkinlestir"
L["Enable the use of separate size options for the right chat panel."] = "Sag sohbet paneli icin ayri boyut seceneklerinin kullanimini etkinlestirin."
L["Enable to hear sound if you receive a resurrect."] = "Diriltme uyarisi aldiginizda uyari sesini duymak icin etkinlestirin."
L["Enable"] = "Etkin"
L["Enable/Disable the all-in-one bag."] = "Hepsi bir arada cantayi etkinlestirin/devre disi birakin."
L["Enable/Disable the loot frame."] = "Ganimet cercevesini etkinlestirin/devre disi birakin."
L["Enable/Disable the loot roll frame."] = "Ganimet rulo cercevesini etkinlestirin/devre disi birakin."
L["Enable/Disable the minimap. |cffFF3333Warning: This will prevent you from seeing the minimap datatexts.|r"] = "Mini haritayi etkinlestirin/devre disi birakin. |cffFF3333Uyari: Bu, mini harita veri metinlerini gormenizi engeller.|r"
L["Enable/Disable the on-screen zone text when you change zones."] = true
L["Enable/Disable the World Map Enhancements."] = true
L["Enabled"] = "Etkinlestirilmis"
L["Enables the ElvUI Raid Control panel."] = "ElvUI Baskin Kontrol panelini etkinlestirir."
L["Enables the five-second-rule ticks for Mana classes and Energy ticks for Rogues and Druids."] = true
L["Enabling this allows raid-wide sorting however you will not be able to distinguish between groups."] = "Bunu etkinlestirmek, baskin genelinde siralamaya izin verir, ancak gruplar arasinda ayrim yapamazsiniz."
L["Enabling this inverts the grouping order when the raid is not full, this will reverse the direction it starts from."] = "Bunu etkinlestirmek, baskin dolu olmadiginda gruplama sirasini tersine cevirir, bu, basladigi yonu tersine cevirir."
L["Enabling this will check your health amount."] = "Bunu etkinlestirmek, saglik miktarinizi kontrol edecektir."
L["Enabling this will check your power amount."] = "Bunu etkinlestirmek, guc miktarinizi kontrol edecektir."
L["Enchanting"] = "Vurgulayici"
L["ENCOUNTER_JOURNAL"] = "Zindan Arsivi"
L["Enemy Aura Type"] = "Dusman Aura Tipi"
L["Enemy Combat Toggle"] = "Dusman Savas Gecisi"
L["Enemy"] = "Dusman"
L["ENEMY_NPC"] = "Dusman NPC"
L["ENEMY_PLAYER"] = "Dusman Oyuncu"
L["ENERGY"] = "Energy"
L["Energy/Mana Regen Tick"] = true
L["Engineering"] = "Muhendislik"
L["Enhanced PVP Messages"] = "Gelistirilmis PVP Mesajlari"
L["Equipped Item"] = true
L["Equipped"] = true
L["Error decoding data. Import string may be corrupted!"] = "Veri kodu cozulurken hata olustu. Ice aktarma dizesi bozulmus olabilir!"
L["Error exporting profile!"] = "Profil disa aktarilirken hata olustu!"
L["Event Log"] = "Olay gunlugu"
L["Exclude Name"] = "Isimleri Haric Tut"
L["Excluded names will not be class colored."] = "Haric tutulan isimler sinif renginde olmayacak."
L["Excluded Names"] = "Haric Tutulan Isimler"
L["Expansion Button"] = true
L["Expansion Landing Page"] = true
L["Expiring"] = "Suresi doluyor"
L["Export Now"] = "simdi Disa Aktar"
L["Export Profile"] = "Profili Disa Aktar"
L["Export"] = true
L["Exported"] = "Ihracat"
L["Extra Buttons"] = "Ekstra Dugmeler"
L["Fade Chat Toggles"] = "Sohbet Kaybolmasi Gecisi"
L["Fade Duration"] = "Kaybolma suresi"
L["Fade Out Delay"] = "Kaybolma Gecikmesi"
L["Fade out the tooltip when it disappers, instant otherwise. Cursor anchored tooltips are unaffected."] = true
L["Fade Out"] = "Yavasca Kaybolma"
L["Fade Tabs No Backdrop"] = "Sekmeleri Soldur Arka Plan Yok"
L["Fade the chat text when there is no activity."] = "Etkinlik olmadiginda sohbet metinlerinin yavasca kaybolmasi."
L["Fade Threshold"] = "Kaybolma esigi"
L["Fade Undocked Tabs"] = "Yerlestirilmemis Sekmelerin Kaybolmasi"
L["Faded Charging Rune"] = true
L["Fader"] = "Soldurma"
L["Fades the buttons that toggle chat windows when that window has been toggled off."] = "Bu pencere kapatıldığında sohbet pencerelerini değiştiren düğmeleri soldurur."
L["Fades the text on chat tabs that are docked in a panel where the backdrop is disabled."] = "Arka planın devre dışı bırakıldığı bir panele yerleştirilmiş sohbet sekmelerindeki metni soldurur."
L["Fades the text on chat tabs that are not docked at the left or right chat panel."] = "Sol veya sağ sohbet paneline yerleştirilmemiş sohbet sekmelerindeki metni soldurur."
L["Fill"] = "Doldurmak"
L["Filled"] = "Doldurulmus"
L["Filter Modifiers"] = "Filtre Degistiricileri"
L["Filter Priority"] = "Filtre onceligi"
L["Filter Search"] = "Filtre Arama"
L["Filter Type"] = "Filtre Tipi"
L["Filters Page"] = "Filtreler Sayfasi"
L["Filters"] = "Filtreler"
L["Flash Client Icon"] = true
L["Flash Invites"] = "Flas Davetler"
L["Flash Threshold"] = "Flas Esigi"
L["Flash"] = "Flas"
L["FLIGHT_MAP"] = "Ucus Haritasi"
L["Fluid Buffs on Debuffs"] = "Guclendiricilerin, Zayiflaticilarin uzerine akis pozisyonu."
L["Fluid Debuffs on Buffs"] = "Zayiflaticilarin, Guclendiricilerin uzerine akis pozisyonu."
L["Flyout Button Size"] = "Firlayan Dugme Boyutu"
L["Flyout Direction"] = "Firlama Yonu"
L["Focus Cast Key"] = true
L["Focus"] = "Focus"
L["FOCUS"] = "FOCUS"
L["Focused Glow"] = "Odagin Pariltisi"
L["FocusTarget"] = "OdakHedef"
L["Font Group"] = "Yazi Tipi Grubu"
L["Font Outline"] = "Yazi Tipi Anahat"
L["Font Size"] = "Yazi Tipi Boyutu"
L["Font"] = "Yazi Tipi"
L["Fonts"] = "Yazi Tipleri"
L["Force Hide Blizzard Text"] = "Blizzard Metinlerini Gizlemeye Zorla"
L["Force Off"] = "Zorla Kapat"
L["Force On"] = "Zorla Ac"
L["Force Reaction Color"] = "Zorlama Reaksiyon Rengi"
L["Force the frames to show, they will act as if they are the player frame."] = "Cerceveleri gostermeye zorla, sanki oyuncu cercevesiymis gibi davranacaklar."
L["Forces Focus Glow to be disabled for these frames"] = "Odak pariltisini bu kareler icin devre disi birakilmaya zorlar"
L["Forces Mouseover Glow to be disabled for these frames"] = "Bu, kareler icin imlec uzerinde iken pariltiyi devre disi birakmaya zorlar"
L["Forces reaction color instead of class color on units controlled by players."] = "Oyuncular tarafindan kontrol edilen birimlerde sinif rengi yerine reaksiyon rengine zorlar."
L["Forces Target Glow to be disabled for these frames"] = "Bu kareler icin Hedef pariltisini devre disi birakmaya zorlar"
L["Format"] = "Bicim"
L["Frame Glow"] = "Cerceve Pariltisi"
L["Frame Level"] = "Cerceve Seviyesi"
L["Frame Orientation"] = "Cerceve Yonu"
L["Frame Strata"] = "Cerceve Katmanlari"
L["Free/Total"] = "Ucretsiz/Toplam"
L["Friend"] = "Arkadas"
L["Friendly Aura Type"] = "Dost Aura Tipi"
L["Friendly Combat Toggle"] = "Dost Savas Ac/Kapat"
L["Friendly"] = "Arkadas canlisi"
L["FRIENDLY_NPC"] = "Dost NPC"
L["FRIENDLY_PLAYER"] = "Dost Oyuncu"
L["Friends"] = "Arkadaslar"
L["From Me"] = true
L["From Pet"] = true
L["Full Bar"] = true
L["Full Overlay"] = "Tam Yerlesimli"
L["Full Time"] = "Tam zamanli"
L["Full"] = "Dolu"
L["FURY"] = "Fury"
L["Gaining Threat"] = "Hiddet Kazanimi"
L["Game Menu"] = true
L["GARRISON_LOCATION_TOOLTIP"] = "Garnizon"
L["Gems"] = "Mucevherler"
L["Gender"] = "Cinsiyet"
L["General"] = "Genel"
L["Generic Trait"] = true
L["Global (Account Settings)"] = "Genel (Hesap Ayarlari)"
L["Global Fade Transparency"] = "Genel Solma Seffafligi"
L["Global"] = "Genel"
L["Glow"] = "Parilti"
L["GM Chat"] = "GM Sohbeti"
L["Gold Format"] = "Altin Bicimi"
L["Good Color"] = "Guvenli Renk"
L["Good Scale"] = "Guvenlik Olcegi"
L["Good Transition Color"] = "Guvenli Gecis Rengi"
L["Good Transition"] = true
L["Good"] = "Guvenli"
L["Gossip Frame"] = "Dedikodu Cercevesi"
L["Group By"] = "Grupla"
L["Group Spacing"] = "Grup Araligi"
L["Group Units"] = "Grup Birimleri"
L["Grouping & Sorting"] = "Gruplama ve Siralama"
L["Groups Per Row/Column"] = "Satir/Sutun Basina Gruplar"
L["Groups will be maxed as Mythic to 4, Other Raids to 6, and PVP / World to 8."] = true
L["Growth direction from the first unitframe."] = "Ilk birim cerceveden buyume yonu."
L["Growth Direction"] = "Buyume Yonu"
L["Growth X-Direction"] = "Buyume X Yonu"
L["Growth Y-Direction"] = "Buyume Y Yonu"
L["Growth"] = "Buyume"
L["Guardians"] = "Muhafizlar"
L["Guide Frame"] = true
L["Guide:"] = "Kilavuz:"
L["Guild Bank"] = "Lonca Bankasi"
L["Guild Control Frame"] = "Lonca Kontrol Cercevesi"
L["Guild Ranks"] = "Lonca Rutbeleri"
L["Guild Registrar"] = "Lonca Kayit Memuru"
L["Guild"] = "Lonca"
L["Half Bar"] = true
L["Happy"] = true
L["Has Aura"] = true
L["Has No Stealable"] = true
L["Has NPC Title"] = true
L["Has Stealable"] = true
L["Headers"] = true
L["Heal Absorbs"] = "Iyilesme Absorbesi"
L["Heal Prediction"] = "Iyilesme Tahmini"
L["Healer Icon"] = "Iyilestirici Ikonunu"
L["Health Backdrop Multiplier"] = "Saglik Arka Plani carpani"
L["Health Backdrop"] = "Saglik Arka Plani"
L["Health Bar"] = "Saglik Cubugu"
L["Health Border"] = "Saglik Siniri"
L["Health Breakpoint"] = true
L["Health By Value"] = "Degere Gore Saglik"
L["Health Color"] = "Saglik Rengi"
L["Health Threshold"] = "Saglik Esigi"
L["Health"] = "Saglik"
L["Height Multiplier"] = "Yukseklik carpani"
L["Height of the objective tracker. Increase size to be able to see more objectives."] = "Hedef izleyicinin yuksekligi. Daha fazla hedef gorebilmek icin boyutu artirin."
L["Height"] = "Yukseklik"
L["Help Frame"] = "Yardim Cercevesi"
L["Help"] = "Yardim"
L["Herbalism"] = "Bitkicilik"
L["Here you can add items that you want to be excluded from sorting. To remove an item just click on its name in the list."] = true
L["HH:MM Threshold"] = "SS:DD Esigi"
L["HH:MM"] = "SS:DD"
L["Hide At Max Level"] = "Maksimum Seviyede Gizle"
L["Hide Below Max Level"] = "Maksimum Seviyenin Altinda Gizle"
L["Hide Both"] = "Ikisini de Gizle"
L["Hide by Application"] = "Uygulamayla Gizle"
L["Hide by Status"] = "Duruma Gore Gizle"
L["Hide Castbar text. Useful if your power height is very low or if you use power offset."] = "Yetenek cubugu metnini gizle. Guc yuksekliginiz cok dusukse veya guc ofseti kullaniyorsaniz kullanislidir."
L["Hide Channels"] = "Kanallari Gizle"
L["Hide Chat Toggles"] = "Sohbet Gecislerini Gizle"
L["Hide Cooldown Bling"] = "Bekleme Suresi Bittiginde Cikan Pariltiyi Gizle"
L["Hide Copy Button"] = "Kopyala Dugmesini Gizle"
L["Hide Delay"] = "Gecikmeyi Gizle"
L["Hide Error Text"] = "Hata Metnini Gizle"
L["Hide Frame"] = "Cerceveyi Gizle"
L["Hide Icon"] = true
L["Hide In Combat"] = "Catismada Gizle"
L["Hide In Keystone"] = "Meydan Okuma'da Gizle"
L["Hide In Vehicle"] = "Aracta Gizle"
L["Hide Out of Combat"] = "Catisma Disinda Gizle"
L["Hide Outside PvP"] = "PvP Disinda Gizle"
L["Hide specific sections in the datatext tooltip."] = "Veri metninin belirli bolumlerini ipucu penceresinde gizle."
L["Hide Spell Name"] = "Yetenek Isimlerini Gizle"
L["Hide Text"] = "Metni Gizle"
L["Hide the channel names in chat."] = "Sohbette kanal adlarini gizle."
L["Hide Time"] = "Zaman Gizle"
L["Hide Voice Buttons"] = "Ses Dugmelerini Gizle"
L["Hide When Empty"] = "Bos Oldugunda Gizle"
L["Hide Zone Text"] = true
L["Hide"] = "GIZLE"
L["Hides the bling animation on buttons at the end of the global cooldown."] = "Soguma suresinin bitimindeki parilti animasyonunu gizler."
L["Hides the red error text at the top of the screen while in combat."] = "Catismadayken ekranin ust kismindaki kirmizi hata metnini gizler."
L["High"] = true
L["Highlight Color Style"] = true
L["History Size"] = "Tarih Boyutu"
L["History"] = "Tarih"
L["HOLY_POWER"] = "Holy Power"
L["Home Latency"] = "Ic Veri Gecikmesi"
L["Honor"] = "Onur"
L["Horde / Alliance / Honor Info"] = "Horde / Alliance / Onur Bilgisi"
L["Horde"] = true
L["Horizontal Spacing"] = "Yatay Bosluk"
L["Horizontal"] = "Yatay"
L["Hostile"] = "Hasim"
L["Hours"] = "Saatler"
L["Hover Highlight"] = "Vurgulayin"
L["Hover"] = "Vurgu"
L["How far away the portrait is from the camera."] = "Portre kameradan ne kadar uzakta."
L["How long the cutaway health will take to fade out."] = "Puruzsuz sagligin kaybolmasi ne kadar surer?"
L["How long the cutaway power will take to fade out."] = "Puruzsuz gucun kaybolmasi ne kadar surer?"
L["How many seconds the castbar should stay visible after the cast failed or was interrupted."] = "Kullanim basarisiz olduktan veya kesintiye ugradiktan sonra, Yetenek cubugu'nun kac saniye gorunur kalmasi gerekir."
L["How much time before the cutaway health starts to fade."] = "Kaybolacak sagliginin solmaya baslamasina ne kadar zaman var."
L["How much time before the cutaway power starts to fade."] = "Kaybolacak gucun kaybolmaya baslamasina ne kadar var?"
L["Hyperlink Hover"] = "Baglantinin Ustunde Tutma"
L["Icon Height"] = "Ikon Yuksekligi"
L["Icon Inside Castbar"] = "Yetenek cubugu icinde ikon"
L["Icon Size"] = "Ikon boyutu"
L["Icon Width"] = "Ikon Genisligi"
L["Icon"] = "Ikon: ALT"
L["Icon: BOTTOM"] = "Ikon: ALT"
L["Icon: BOTTOMLEFT"] = "Ikon: ALT SOL"
L["Icon: BOTTOMRIGHT"] = "Ikon: ALT SAG"
L["Icon: LEFT"] = "Ikon: SOL"
L["Icon: RIGHT"] = "Ikon: SAG"
L["Icon: TOP"] = "Ikon: UST"
L["Icon: TOPLEFT"] = "Ikon: UST SOL"
L["Icon: TOPRIGHT"] = "Ikon: UST ALT"
L["Icons and Text (Short)"] = "Ikonlar ve Metin (Kisa)"
L["Icons and Text"] = "Ikonlar ve Metin"
L["If enabled then it checks if auras are missing instead of being present on the unit."] = "Etkinlestirilirse, unitede mevcut olmak yerine auralarin eksik olup olmadigini kontrol eder."
L["If enabled then it will require all auras to activate the filter. Otherwise it will only require any one of the auras to activate it."] = "Etkinlestirilirse, filtreyi etkinlestirmek icin tum auralara ihtiyac duyacaktir. Aksi takdirde, onu etkinlestirmek icin yalnizca herhangi bir auraya ihtiyac duyacaktir."
L["If enabled then it will require all cooldowns to activate the filter. Otherwise it will only require any one of the cooldowns to activate it."] = "Etkinlestirilirse, filtreyi etkinlestirmek icin tum bekleme surelerini gerektirecektir. Aksi takdirde, etkinlestirmek icin yalnizca herhangi bir bekleme suresini gerektirecektir."
L["If enabled then the filter will activate if the unit is casting anything."] = true
L["If enabled then the filter will activate if the unit is channeling anything."] = true
L["If enabled then the filter will activate if the unit is not casting anything."] = true
L["If enabled then the filter will activate if the unit is not channeling anything."] = true
L["If enabled then the filter will only activate if the level of the unit is equal to or higher than this value."] = "Etkinlestirilirse, filtre yalnizca unitenin seviyesi bu degere esit veya daha yuksekse etkinlesir."
L["If enabled then the filter will only activate if the level of the unit is equal to or lower than this value."] = "Etkinlestirilirse, filtre yalnizca unitenin seviyesi bu degere esit veya daha dusukse etkinlesir."
L["If enabled then the filter will only activate if the level of the unit matches this value."] = "Etkinlestirilirse, filtre yalnizca unitenin seviyesi bu degerle eslesirse etkinlesir."
L["If enabled then the filter will only activate if the level of the unit matches your own."] = "Etkinlestirilirse, filtre yalnizca unitenin seviyesi sizinkiyle eslesirse etkinlesir."
L["If enabled then the filter will only activate if the unit is casting interruptible spells."] = "Etkinlestirilirse, filtre yalnizca birim kesilebilir buyuler yapiyorsa etkinlesir."
L["If enabled then the filter will only activate if the unit is casting not interruptible spells."] = "Etkinlestirilirse, filtre yalnizca birim kesintiye ugramayan buyuler yapiyorsa etkinlesir."
L["If enabled then the filter will only activate if the unit is not casting or channeling one of the selected spells."] = "Etkinlestirilirse, filtre yalnizca birim secilen buyulerden birini kullanmiyor veya kanalize etmiyorsa etkinlesir."
L["If enabled then the filter will only activate when the unit can be attacked by the active player."] = "Etkinlestirilirse, filtre yalnizca birime aktif oyuncu tarafindan saldiriya ugradiginda etkinlesir."
L["If enabled then the filter will only activate when the unit can not be attacked by the active player."] = "Etkinlestirilirse, filtre yalnizca birime aktif oyuncu tarafindan saldirilamazsa etkinlesir."
L["If enabled then the filter will only activate when the unit has a stealable buff(s)."] = true
L["If enabled then the filter will only activate when the unit has no stealable buff(s)."] = true
L["If enabled then the filter will only activate when the unit is controlled by the player."] = "Etkinlestirilirse, filtre yalnizca unite oynatici tarafindan kontrol edildiginde etkinlesir."
L["If enabled then the filter will only activate when the unit is in a Vehicle."] = "Etkinlestirilirse, filtre yalnizca unite bir Aractayken etkinlesir."
L["If enabled then the filter will only activate when the unit is in combat."] = "Etkinlestirilirse, filtre yalnizca birim catismadayken etkinlesir."
L["If enabled then the filter will only activate when the unit is in your Party."] = true
L["If enabled then the filter will only activate when the unit is in your Raid."] = true
L["If enabled then the filter will only activate when the unit is not controlled by the player."] = "Etkinlestirilirse, filtre yalnizca unite oynatici tarafindan kontrol edilmediginde etkinlesir."
L["If enabled then the filter will only activate when the unit is not in a Vehicle."] = "Etkinlestirilirse, filtre yalnizca unite bir Aracta olmadiginda etkinlesir."
L["If enabled then the filter will only activate when the unit is not in your Party."] = true
L["If enabled then the filter will only activate when the unit is not in your Raid."] = true
L["If enabled then the filter will only activate when the unit is not owned by the player."] = "Etkinlestirilirse, filtre yalnizca unite oyuncuya ait olmadiginda etkinlesir."
L["If enabled then the filter will only activate when the unit is not pvp-flagged."] = "Etkinlestirilirse, filtre yalnizca unite pvp isaretli olmadiginda etkinlesir."
L["If enabled then the filter will only activate when the unit is not tap denied."] = "Etkinlestirilirse, filtre yalnizca uniteye dokunma reddedilmediginde etkinlesir."
L["If enabled then the filter will only activate when the unit is not targeting you."] = "Etkinlestirilirse, filtre yalnizca birim sizi hedeflemediginde etkinlesir."
L["If enabled then the filter will only activate when the unit is not the active player's pet."] = "Etkinlestirilirse, filtre yalnizca birim aktif oyuncunun evcil hayvani olmadiginda etkinlesir."
L["If enabled then the filter will only activate when the unit is out of combat."] = "Etkinlestirilirse, filtre yalnizca birim savas disindayken etkinlesir."
L["If enabled then the filter will only activate when the unit is owned by the player."] = "Etkinlestirilirse, filtre yalnizca unite oyuncuya ait oldugunda etkinlesir."
L["If enabled then the filter will only activate when the unit is pvp-flagged."] = "Etkinlestirilirse, filtre yalnizca unite pvp isaretli oldugunda etkinlesir."
L["If enabled then the filter will only activate when the unit is tap denied."] = "Etkinlestirilirse, filtre yalnizca uniteye dokunma engellendiginde etkinlesir."
L["If enabled then the filter will only activate when the unit is targeting you."] = "Etkinlestirilirse, filtre yalnizca birim sizi hedef aldiginda etkinlesir."
L["If enabled then the filter will only activate when the unit is the active player's pet."] = "Etkinlestirilirse, filtre yalnizca birim aktif oyuncunun evcil hayvani oldugunda etkinlesir."
L["If enabled then the filter will only activate when you are focusing the unit."] = "Etkinlestirilirse, filtre yalnizca uniteye odaklandiginizda etkinlesir."
L["If enabled then the filter will only activate when you are in a Vehicle."] = "Etkinlestirilirse, filtre yalnizca bir Aractayken etkinlesir."
L["If enabled then the filter will only activate when you are in combat."] = "Etkinlestirilirse, filtre yalnizca siz catismadayken etkinlesir."
L["If enabled then the filter will only activate when you are not focusing the unit."] = "Etkinlestirilirse, filtre yalnizca uniteye odaklanmadiginiz zaman etkinlesir."
L["If enabled then the filter will only activate when you are not in a Vehicle."] = "Etkinlestirilirse, filtre yalnizca bir Aracta olmadiginizda etkinlesir."
L["If enabled then the filter will only activate when you are not targeting the unit."] = "Etkinlestirilirse, filtre yalnizca uniteyi hedeflemediginizde etkinlesir."
L["If enabled then the filter will only activate when you are out of combat."] = "Etkinlestirilirse, filtre yalnizca catisma disinda oldugunuzda etkinlesir."
L["If enabled then the filter will only activate when you are resting at an Inn."] = "Etkinlestirilirse, filtre yalnizca bir Han'da dinlenirken etkinlesir."
L["If enabled then the filter will only activate when you are targeting the unit."] = "Etkinlestirilirse, filtre yalnizca birimi hedeflediginizde etkinlesir."
L["If enabled then the filter will only activate when you have a target."] = true
L["If enabled, the style filter will only activate when you are in one of the instances specified in Instance ID."] = "Etkinlestirilirse, stil filtresi yalnizca ornek Kimligi'nde belirtilen orneklerden birinde oldugunuzda etkinlesir."
L["If enabled, the style filter will only activate when you are in one of the maps specified in Map ID."] = "Etkinlestirilirse, stil filtresi yalnizca Harita Kimligi'nde belirtilen haritalardan birinde oldugunuzda etkinlesir."
L["If enabled, the style filter will only activate when you are in one of the subzones specified in Add Subzone Name."] = "Etkinlestirilirse, stil filtresi yalnizca Alt Bolge Ismi Ekle'de belirtilen alt bolgelerden birinde oldugunuzda etkinlesir."
L["If enabled, the style filter will only activate when you are in one of the zones specified in Add Zone Name."] = "Etkinlestirilirse, stil filtresi yalnizca Bolge Ismi Ekle'de belirtilen bolgelerden birinde oldugunuzda etkinlesir."
L["If enabled, then this currency will be displayed in the main Currencies datatext tooltip."] = "Etkinlestirilirse, bu para birimi ana Para Birimleri veri metni ipucu penceresinde goruntulenecektir."
L["If not set to 0 then override the size of the aura icon to this."] = "0'a ayarlanmadiysa, aura ikonunun boyutunu buna gore gecersiz kilin."
L["If not set to true then the server time will be displayed instead."] = "Dogru olarak ayarlanmazsa, bunun yerine sunucu saati goruntulenecektir."
L["If the aura is listed with a number then you need to use that to remove it from the list."] = "Eger aura bir numara ile listeleniyorsa, onu listeden cikarmak icin onu kullanmaniz gerekir."
L["If this is enabled then the reaction check will use your reputation with the faction the unit belongs to."] = "Bu etkinlestirilirse, tepki kontrolu birimin ait oldugu fraksiyonla olan itibarinizi kullanir."
L["If this list is empty, and if Interruptible is checked, then the filter will activate on any type of cast that can be interrupted."] = "Bu liste bossa ve Kesintili isaretliyse, filtre kesintiye ugrayabilecek her tur yayinda etkinlesir."
L["If this threshold is used then the health of the unit needs to be higher than this value in order for the filter to activate. Set to 0 to disable."] = "Bu esik kullanilirsa, filtrenin etkinlesmesi icin unitenin sagliginin bu degerden yuksek olmasi gerekir. Devre disi birakmak icin 0'a ayarlayin."
L["If this threshold is used then the health of the unit needs to be lower than this value in order for the filter to activate. Set to 0 to disable."] = "Bu esik kullanilirsa, filtrenin etkinlesmesi icin unitenin sagliginin bu degerden dusuk olmasi gerekir. Devre disi birakmak icin 0'a ayarlayin."
L["If this threshold is used then the power of the unit needs to be higher than this value in order for the filter to activate. Set to 0 to disable."] = "Eger bu esik kullanilirsa, filtrenin etkinlesmesi icin unitenin gucunun bu degerden yuksek olmasi gerekir. Devre disi birakmak icin 0'a ayarlayin."
L["If this threshold is used then the power of the unit needs to be lower than this value in order for the filter to activate. Set to 0 to disable."] = "Bu esik kullanilirsa, filtrenin etkinlesmesi icin unitenin gucunun bu degerden dusuk olmasi gerekir. Devre disi birakmak icin 0'a ayarlayin."
L["If you have a lot of 3D Portraits active then it will likely have a big impact on your FPS. Disable some portraits if you experience FPS issues."] = "cok sayida etkin 3D Portreniz varsa, bunun FPS'niz uzerinde buyuk bir etkisi olacaktir. FPS sorunlari yasarsaniz bazi portreleri devre disi birakin."
L["If you have any plugins supporting this feature installed you can find them in the selection dropdown to the right."] = "Bu ozelligi destekleyen herhangi bir eklentiniz varsa, bunlari sagdaki secim acilir menusunde bulabilirsiniz."
L["If you unlock actionbars then trying to move a spell might instantly cast it if you cast spells on key press instead of key release."] = "Eylem cubuklarinin kilidini acarsaniz, bir buyuyu hareket ettirmeye calismak, tusu serbest birakmak yerine tusa basarak buyu yaparsaniz, buyuyu aninda yapabilir."
L["Ignore mouse events."] = "Fare olaylarini yoksay."
L["Ignored Items (Global)"] = true
L["Ignored Items (Profile)"] = true
L["Import Now"] = "simdi Ice Aktar"
L["Import Profile"] = true
L["Import"] = true
L["Importing"] = "Ice Aktariyor"
L["In Combat Label"] = true
L["In Combat"] = "Catismada"
L["In Party"] = "Partide"
L["In Pet Battle"] = true
L["In Raid"] = "Baskin'da"
L["In Vehicle"] = "Aracta"
L["Inactivity Timer"] = "Hareketsizlik Zamanlayicisi"
L["Index"] = "Indeks"
L["Indicate whether buffs you cast yourself should be separated before or after."] = "Kendiniz yaptiginiz guclendirmelerin once mi sonra mi ayrilacagini belirtin."
L["Indicator Expiring"] = true
L["Indicator"] = true
L["Individual Units"] = "Bireysel Birimler"
L["InfoPanel Border"] = "Bilgi Paneli Sinirlari"
L["Information Panel"] = "Bilgi Paneli"
L["Information"] = "Bilgi"
L["Inherit Global Fade"] = "Genel kaybolmayi devral"
L["INSANITY"] = "Insanity"
L["Inscription"] = "Yazit"
L["Inset"] = "Ilave"
L["Inspect Data"] = "Verileri Incele"
L["Inspect"] = "Incelemek"
L["Install"] = true
L["Instance Difficulty"] = "ornek Zorlugu"
L["Instance ID"] = "Ornek Kimligi"
L["Instance Type"] = "Ornek Turu"
L["Instance"] = "Ornek"
L["INTERFACE_OPTIONS"] = "Arayuz Secenekleri"
L["Interrupted"] = "Engellendi"
L["Interruptible"] = "Engellenebilir"
L["Invert Colors"] = "Renkleri Ters Cevir"
L["Invert foreground and background colors."] = "On ve arka plan renklerini ters cevirin."
L["Invert Grouping Order"] = "Gruplandirma Sirasini Tersine cevir"
L["INVTYPE_AMMO"] = "Ammo"
L["INVTYPE_BODY"] = "Shirt"
L["INVTYPE_CHEST"] = "Chest"
L["INVTYPE_CLOAK"] = "Cloak"
L["INVTYPE_FEET"] = "Feet"
L["INVTYPE_FINGER1"] = "Finger 1"
L["INVTYPE_FINGER2"] = "Finger 2"
L["INVTYPE_HAND"] = "Hands"
L["INVTYPE_HEAD"] = "Head"
L["INVTYPE_LEGS"] = "Legs"
L["INVTYPE_NECK"] = "Neck"
L["INVTYPE_RANGED"] = "Ranged"
L["INVTYPE_SHOULDER"] = "Shoulder"
L["INVTYPE_TABARD"] = "Tabard"
L["INVTYPE_TRINKET1"] = "Trinket 1"
L["INVTYPE_TRINKET2"] = "Trinket 2"
L["INVTYPE_WAIST"] = "Waist"
L["INVTYPE_WEAPONMAINHAND"] = "Main Hand"
L["INVTYPE_WEAPONOFFHAND"] = "Off Hand"
L["INVTYPE_WRIST"] = "Wrist"
L["Is Being Resurrected"] = true
L["Is Casting Anything"] = "Herhangi Bir Yetenek Kullaniyor Mu?"
L["Is Channeling Anything"] = "Periyodik Yetenek Kullaniyor Mu?"
L["Is Charmed"] = true
L["Is Focused"] = "Odakta Mi?"
L["Is Pet"] = "Evcil Hayvan Mi?"
L["Is Possessed"] = true
L["Is PvP"] = "PvP'de Mi?"
L["Is Resting"] = "Dinlenmede Mi?"
L["Is Targeted"] = "Hedefte Mi?"
L["Is Targeting Player"] = "Secilen Oyuncu Mu?"
L["Is Trivial"] = true
L["Island Party Pose"] = "Ada Partisi Pozu"
L["ISLANDS_HEADER"] = "Ada Kesifleri"
L["Item Count"] = "Esya sayisi"
L["Item Info"] = "Oge Bilgisi"
L["Item Interaction"] = true
L["Item Level Threshold"] = "Oge Seviye Esigi"
L["Item Level"] = "Oge Seviyesi"
L["Item Quality"] = "Esya Kalitesi"
L["Item Upgrade"] = "Esya Yukseltmesi"
L["ITEM_BIND_QUEST"] = "Quest Item"
L["ITEM_QUALITY3_DESC"] = "Rare"
L["ITEM_QUALITY6_DESC"] = "Artifact"
L["Items"] = "Items"
L["Junk Icon"] = "Cop Ikonu"
L["JustifyH"] = true
L["Keep Size Ratio"] = "Boyut Oranini Koru"
L["Key Down"] = "Anahtar Asagi"
L["Key Modifiers"] = "Anahtar Degistiriciler"
L["Key Ring"] = "Anahtarlik"
L["KEY_BINDINGS"] = "Tus Atamalari"
L["Keybind Mode"] = "Tus Baglama Modu"
L["Keybind Text"] = "Tus Baglama Metni"
L["Keyword Alert"] = "Anahtar Kelime Uyarisi"
L["Keyword Alerts"] = "Anahtar Kelime Uyarilari"
L["Keywords"] = "Anahtar kelimeler"
L["Known Spells"] = true
L["Label"] = "Etiket"
L["LANGUAGE"] = "Diller"
L["Larger Font"] = "Daha Buyuk Yazi Tipi"
L["Larger Outline"] = "Daha Buyuk Anahat"
L["Larger Size"] = "Daha Buyuk Boyut"
L["Latency"] = "Gecikme"
L["Leatherworking"] = "Deri isciligi"
L["Left Alt"] = "Sol Alt"
L["Left Buttons"] = "Sol Dugmeler"
L["Left Control"] = "Sol kontrol"
L["Left Only"] = "Sadece Sol"
L["Left Panel Height"] = "Sol Panel Yuksekligi"
L["Left Panel Width"] = "Sol Panel Genisligi"
L["Left Position"] = "Sol Pozisyon"
L["Left Shift"] = "Sol shift"
L["Left to Right"] = "Soldan saga"
L["Left"] = true
L["LEVEL_BOSS"] = "Patron birimleri için seviyeyi -1'e veya devre dışı bırakmak için 0'a ayarlayın."
L["LF Guild Frame"] = "Lonca Ariyorum Cercevesi"
L["LFG Queue"] = "LFG Sirasi"
L["LFG_TITLE"] = "Grup Arıyorum"
L["Library Dropdown"] = true
L["Limit the number of rows or columns."] = "Satir veya sutun sayisini sinirlayin."
L["Lines"] = "Cizgiler"
L["Link to the latest development version."] = "En son gelistirme surumune baglanti."
L["Link to the latest PTR version."] = "En son PTR surumune baglanti."
L["List of words to color in chat if found in a message. If you wish to add multiple words you must separate the word with a comma. To search for your current name you can use %MYNAME%.\n\nExample:\n%MYNAME%, ElvUI, RBGs, Tank"] = "Bir mesajda bulunursa, sohbette renklendirilecek kelimelerin listesi. Birden fazla kelime eklemek istiyorsaniz, kelimeyi virgulle ayirmalisiniz. Mevcut adinizi aramak icin %MYNAME% kullanabilirsiniz.\n\nornek:\n %MYNAME%, ElvUI, RBG'ler, Tank"
L["Load Distance"] = true
L["Loadout Only"] = true
L["Local Time"] = "Yerel zaman"
L["Location Text"] = "Konum Metni"
L["Lock Distance Max"] = "Kilit Mesafesi Maks"
L["LOCK_ACTIONBAR_TEXT"] = "Lock ActionBars"
L["Log Taints"] = "Gunluk Izleri"
L["Log the main chat frames history. So when you reloadui or log in and out you see the history from your last session."] = "Ana sohbet cerceveleri gecmisini gunluge kaydedin. Boylece, yeniden yuklediginizde veya oturum acip kapattiginizda, son oturumunuzun gecmisini gorursunuz."
L["Login Message"] = "Giris Mesaji"
L["Loot Roll"] = "Ganimet Rulosu"
L["Losing Threat"] = "Hiddet Kaybetmek"
L["LOSS_OF_CONTROL"] = "Kontrol Kaybi Uyarilari"
L["Low Health Color"] = true
L["Low Health Half"] = true
L["Low Health Threshold"] = "Dusuk Saglik Esigi"
L["Low Threat"] = "Dusuk Hiddet"
L["Low Threshold"] = "Dusuk Esik"
L["Low"] = true
L["Lower numbers mean a higher priority. Filters are processed in order from 1 to 100."] = "Dusuk sayilar daha yuksek oncelik anlamina gelir. Filtreler 1'den 100'e kadar sirayla islenir."
L["LUNAR_POWER"] = "Lunar Power"
L["Macro Text"] = "Makro Metni"
L["MACROS"] = "Makrolar"
L["MAELSTROM"] = "Maelstrom"
L["Magic Effect"] = "Buyu Etkisi"
L["Mail Frame"] = "Posta Cercevesi"
L["MAIL_LABEL"] = "Posta"
L["Main backdrop color of the UI."] = "Kullanici arayuzunun ana arka plan rengi."
L["Main border color of the UI."] = "Kullanici arayuzunun ana sinir rengi."
L["Main Options"] = "Ana Secenekler"
L["Main statusbar texture."] = "Ana durum cubugu dokusu."
L["Major Factions"] = true
L["Make textures transparent."] = "Dokulari seffaf hale getirin."
L["Make the unitframe glow when it is below this percent of health."] = "Birim cercevesinin bu saglik yuzdesinin altina dustugunde parlamasini saglayin."
L["Make the world map smaller."] = "Dunya haritasini kucultun."
L["MANA"] = "Mana"
L["Map ID"] = "Harita kimligi"
L["Map Opacity When Moving"] = "Hareket Ederken Harita Opakligi"
L["MAP_FADE_TEXT"] = "Hareket Ederken Haritayi Soldur"
L["Maps"] = "Haritalar"
L["Mark Quest Reward"] = "Isaretli Gorev Odulu"
L["Marks the most valuable quest reward with a gold coin."] = "Bir altin ikonu ile en degerli gorev odulunu isaretler."
L["Masque Support"] = "Masque Destegi"
L["Masque"] = true
L["Match if Item Name or ID is NOT in the list."] = "Oge Ismi veya Kimligi listede YOKSA eslestirin."
L["Match if Name or NPC ID is NOT in the list."] = "Isim veya NPC Kimligi listede YOKSA eslestirin."
L["Match Player Level"] = "Oyuncu Seviyesini Eslestir"
L["Match this trigger if the spell is not known."] = true
L["Max Allowed Groups"] = true
L["Max Alpha"] = "Maksimum Alfa"
L["Max amount of overflow allowed to extend past the end of the health bar."] = "Saglik cubugunun sonunu gecmesine izin verilen maksimum tasma miktari."
L["Max Bars"] = "Maks Cubuklari"
L["Max Distance"] = "Maksimum uzaklik"
L["Max Lines"] = "Maksimum Hatlar"
L["Max Overflow is set to zero. Absorb Overflows will be hidden when using Overflow style.\nIf used together Max Overflow at zero and Overflow mode will act like Normal mode without the ending sliver of overflow."] = "Maks. Tasma sifira ayarlanmistir. Tasma stili kullanilirken Absorbe Tasmalar gizlenecektir.\nBirlikte kullanilirsa, Sifirda Maks Tasma ve Tasma modu, tasmanin bitis seridi olmadan Normal mod gibi davranir."
L["Max Overflow"] = "Maksimum Tasma"
L["Max Wraps"] = "Maksimum Sarma"
L["Maximum Duration"] = "Maksimum Sure"
L["Maximum Level"] = "Maksimum seviye"
L["Maximum tick rate allowed for tag updates per second."] = true
L["Maximum Time Left"] = "Maksimum kalan sure"
L["Media"] = "Medya"
L["Merchant Frame"] = "Tuccar Cercevesi"
L["Method to sort by."] = "Siralama yontemi."
L["Middle Click - Set Focus"] = "Orta Tiklama - Odagi Ayarla"
L["Middle clicking the unit frame will cause your focus to match the unit.\n|cffff3333Note:|r If Clique is enabled, this option only effects ElvUI frames if they are not blacklisted in Clique."] = "Birim cercevesine orta tiklamak, odaginizin birim ile eslesmesine neden olur.\n|cffff3333Not:|r Clique etkinlestirilirse, bu secenek yalnizca ElvUI cercevelerini Clique'de kara listeye alinmamissa etkiler."
L["Middle"] = "Orta"
L["Min Alpha"] = "Minimum Alfa"
L["Minimap Buttons"] = "Mini Harita Dugmeleri"
L["Minimap Mouseover"] = "Mini Harita Fareyle uzerine Gelme"
L["Minimap Panels"] = "Mini Harita Panelleri"
L["Minimap"] = "Mini Harita"
L["Minimum Duration"] = "Minimum Sure"
L["Minimum Level"] = "Minimum Seviye"
L["Minimum Time Left"] = "Minimum Kalan Sure"
L["Mining"] = "Madencilik"
L["Minions"] = "Minyonlar"
L["Minus"] = "Zavalli"
L["Minutes"] = "Dakika"
L["Mirror Timers"] = "Ayna Zamanlayicilar"
L["Misc Frames"] = "Cesitli Cerceveler"
L["Missing Aura"] = true
L["Missing"] = "Eksik"
L["MM:SS Threshold"] = "DD:SS Esigi"
L["MM:SS"] = "DD:SS"
L["Model Rotation"] = "Model Dondurme"
L["Modified Rate"] = true
L["Modifier Count"] = "Degistirici Sayisi"
L["Modifier for IDs"] = "Kimlikler Icin Degistirici"
L["Module Control"] = "Modul Kontrolu"
L["Module Copy"] = "Modul Kopyalama"
L["Module Reset"] = "Modul Sifirlama"
L["Monitor"] = "Monitor"
L["Mouseover Cast Key"] = true
L["Mouseover Glow"] = "Fare Uzerine Geldiginde Parilti"
L["Mouseover Highlight"] = "Fare Uzerine Geldiginde Vurgulama"
L["Mouseover"] = "Fare Uzerine Geldiginde"
L["Movers"] = "Tasiyici"
L["Multi-Monitor Support"] = "Coklu Monitor Destegi"
L["Multiple Ranks"] = "Coklu Rutbeler"
L["Multiply the backdrops height or width by this value. This is usefull if you wish to have more than one bar behind a backdrop."] = "Arka planin yuksekligini veya genisligini bu degerle carpin. Bir fonun arkasinda birden fazla cubuk olmasini istiyorsaniz bu kullanislidir."
L["Must be in group with the player if he isn't on the same server as you."] = true
L["My Guild"] = true
L["Mythic+ Best Run"] = "Mitik+ En Iyi Kosu"
L["Mythic+ Data"] = "Mitik+ Veri"
L["Mythic+ Score"] = "Mitik+ Puani"
L["Name Font"] = "Isim Yazi Tipi"
L["Name Only"] = "Sadece Isim"
L["Name Style"] = true
L["Name Taken"] = true
L["Name"] = "Isim"
L["Name: Current / Max - Percent"] = "Isim: Mevcut / Maks - Yuzde"
L["Name: Current / Max"] = "Isim: Mevcut / Maks"
L["Name: Percent"] = "Isim: Yuzde"
L["Nameplate At Base"] = "Isim Levhalari Tabanda"
L["NamePlate Style Filters"] = "Isim Levhasi Stili Filtreleri"
L["Nameplate Thin Borders"] = "Isim Levhasi Ince Kenarliklar"
L["Nameplate"] = "Isim Levhasi"
L["Nameplates"] = "Isim Levhalari"
L["Names"] = true
L["Negative Match"] = "Olumsuz Eslesme"
L["Neutral"] = "Dogal"
L["New Item Glow"] = "Yeni Oge Pariltisi"
L["New Panel"] = "Yeni Panel"
L["No Alert In Combat"] = "Catismada Uyari Yok"
L["No Duration"] = "Sure Yok"
L["No Icon"] = true
L["No Label"] = "Etiket yok"
L["No NPC Title"] = true
L["No Sorting"] = "Siralama Yok"
L["No Target"] = true
L["Non-Interruptible"] = "Engellenemez"
L["Non-Raid Frame"] = "Baskin Olmayan Cerceve"
L["Non-Target Alpha"] = "Hedef Olmayan Alfa"
L["Normal Font"] = "Normal Yazi Tipi"
L["Normal Outline"] = "Normal Anahat"
L["Normal Size"] = "Normal boyut"
L["Normal"] = true
L["Not Another Players Pet"] = true
L["Not Being Resurrected"] = true
L["Not Casting Anything"] = "Hicbir yetenek kullanmiyor"
L["Not Channeling Anything"] = "Hicbir periyodik yetenek kullanmiyor"
L["Not Charmed"] = true
L["Not Focused"] = "Odaklanmamis"
L["Not in Party"] = true
L["Not in Raid"] = true
L["Not Known"] = true
L["Not My Guild"] = true
L["Not Owned By Player"] = "Oyuncuya Ait Degil"
L["Not Pet Battle"] = true
L["Not Pet"] = "Evcil hayvan degil"
L["Not Player Controlled"] = "Oyuncu Kontrollu Degil"
L["Not Possessed"] = true
L["Not PvP"] = "PvP degil"
L["Not Quest Unit"] = true
L["Not Resting"] = true
L["Not Spell"] = "Buyu degil"
L["Not Tap Denied"] = "Tiklama engelli degil"
L["Not Targeted"] = "Hedef Alinmamis"
L["Not Targeting Player"] = "Oyuncuyu Hedeflemiyor"
L["Not Trivial"] = true
L["Not Usable"] = "Kullanilamaz halde"
L["NPC"] = "NPC"
L["Num Rows"] = "Sayi Satir"
L["Number Allowed"] = "Izin verilen numara"
L["Number of DataTexts"] = "Veri Metinlerinin Sayisi"
L["Number of Groups"] = "Grup Sayisi"
L["Number of messages you scroll for each step."] = "Her adim icin kaydirdiginiz mesaj sayisi."
L["Number of repeat characters while in combat before the chat editbox is automatically closed."] = "Sohbet duzenleme kutusu otomatik olarak kapanmadan once savasta tekrarlanan karakter sayisi."
L["Number of time in seconds to scroll down to the bottom of the chat window if you are not scrolled down completely."] = "Tamamen asagi kaydirmazsaniz, sohbet penceresinin en altina inmek icin gereken saniye cinsinden surenin sayisi."
L["Objective Frame Height"] = "Hedef Cerceve Yuksekligi"
L["OBJECTIVES_TRACKER_LABEL"] = "Amaclar"
L["OBLITERUM_FORGE_TITLE"] = "Obliterum Ocagi"
L["Off Cooldown"] = "Soguma suresinde degil"
L["Off Tank (Pets)"] = "Destek Tank (Evcil Hayvanlar)"
L["Off Tank Bad Transition"] = "Destek Tank Tehdit Gecisi (Hiddet)"
L["Off Tank Good Transition"] = "Destek Tank Guven Gecisi (Hiddet)"
L["Off Tank"] = "Destek Tank"
L["Officer"] = "Yetkili"
L["Offset of the powerbar to the healthbar, set to 0 to disable."] = "Guc cubugunun saglik cubuguna kaymasi, devre disi birakmak icin 0'a ayarlayin."
L["Offset"] = "Ofset"
L["On Cooldown"] = "Soguma suresinde"
L["On Me"] = true
L["On Pet"] = true
L["On screen positions for different elements."] = "Farkli ogeler icin ekran konumlari."
L["Only Free Slots"] = "Yalnizca ucretsiz Slotlar"
L["Only highlight the aura that originated from you and not others."] = "Baskalarindan degil, yalnizca sizden gelen aurayi vurgulayin."
L["Only load nameplates for units within this range."] = true
L["Only Low"] = true
L["Only Match SpellID"] = "Yalnizca SpellID'yi Eslestir"
L["Only show icons instead of specialization names"] = true
L["Only Used Slots"] = "Yalnizca Kullanilan Yuvalar"
L["OPACITY"] = "Opaklik"
L["OPTION_TOOLTIP_ACTION_BUTTON_USE_KEY_DOWN"] = "Eylem dugmesi tus baglantilari, tus yukari degil, tus basiliyken yanit verir."
L["OPTION_TOOLTIP_TIMESTAMPS"] = "Sohbet mesajlari icin zaman damgasi bicimini secin."
L["Order Hall Command Bar"] = "Emir Salonu Komut cubugu"
L["Orderhall"] = "Emir Salonu"
L["Other AddOns"] = "Diger Eklentiler"
L["Other Filter"] = "Diger Filtre"
L["Other's First"] = "Digerlerinin Ilk"
L["Others"] = "Digerleri"
L["Out of Combat Label"] = true
L["Out of Combat"] = "Catisma Disi"
L["Out of Power"] = "Guc Yok"
L["Out of Range"] = "Mesafe Disi"
L["Out of Vehicle"] = "Tasit Disinda"
L["Over Absorbs"] = "Asiri Absorbe"
L["Over Heal Absorbs"] = "Asiri Iyilestirme Absorbesi"
L["Over Health Threshold"] = "Asiri Saglik Esigi"
L["Over Power Threshold"] = "Asiri Guc Esigi"
L["Overflow"] = true
L["Overlap Horizontal"] = "Yatay ortusme"
L["Overlap Vertical"] = "Dikey ortusme"
L["Overlay Alpha"] = "Kaplama Alfa"
L["Overlay mode is forced when the Frame Orientation is set to Middle."] = true
L["Overlay"] = "Kaplama"
L["Override the default class color setting."] = "Varsayilan sinif renk ayarini gecersiz kil."
L["Owned By Player"] = "Oyuncuya Aittir"
L["PAIN"] = "Pain"
L["Panel Backdrop"] = "Panel Arka Plani"
L["Panel Height"] = "Panel Yuksekligi"
L["Panel Options"] = true
L["Panel Snapping"] = "Panel Yapistirma"
L["Panel Texture (Left)"] = "Panel Dokusu (Sol)"
L["Panel Texture (Right)"] = "Panel Dokusu (Sag)"
L["Panel Transparency"] = "Panel Seffafligi"
L["Panel Width"] = "Panel Genisligi"
L["Panels"] = "Panel"
L["Parchment Remover"] = "Parsomenleri Kaldir"
L["Parent"] = "Ebeveyn"
L["Particles"] = "Parcaciklar"
L["Party / Raid"] = "Parti / Baskin"
L["Party Indicator"] = "Parti Gostergesi"
L["Party Only"] = "Sadece Parti"
L["Party PVP"] = "Parti PVP'si"
L["Party"] = "Parti"
L["Pause"] = true
L["Per Row"] = "Satir Basina"
L["Percent"] = "Yuzde"
L["Percentage amount for horizontal overlap of Nameplates."] = "Isim Levhalari yatay ortusmesi icin yuzde miktari."
L["Percentage amount for vertical overlap of Nameplates."] = "Isim Levhalari dikey ortusmesi icin yuzde miktari."
L["Perks"] = true
L["Personal"] = "Kisiye Ozel"
L["Pet Battle"] = "Evcil Hayvan Savasi"
L["Pet Group"] = "Evcil Hayvan Grubu"
L["Pet Happiness"] = true
L["Pet"] = "Evcil Hayvan"
L["Petition Frame"] = "Dilekce Cercevesi"
L["Pets"] = "Evcil Hayvanlar"
L["PetTarget"] = "Hayvan Hedefi"
L["Phase Indicator"] = "Faz Gostergesi"
L["PICKUP_ACTION_KEY_TEXT"] = "Islem Anahtarini Al"
L["Pin Voice Buttons"] = "Ses Dugmelerini Sabitle"
L["Player Bars"] = "Oyuncu Cubuklari"
L["Player Choice Frame"] = true
L["Player Controlled"] = "Oyuncu Kontrollu"
L["Player Frame Aura Bars"] = "Oyuncu Cercevesi Aura Cubuklari"
L["Player Health"] = "Oyuncu Sagligi"
L["Player Power"] = "Oyuncu Gucu"
L["Player Spell"] = true
L["Player Target"] = "Oyuncu Hedefi"
L["Player Titles"] = "Oyuncu Unvanlari"
L["PLAYER_DIFFICULTY1"] = "Normal"
L["Plugin"] = "Eklenti"
L["Plugins"] = true
L["Poison Effect"] = "Zehir Etkisi"
L["Portrait"] = "Portre"
L["Position of bonus quest reward frame relative to the objective tracker."] = "Hedef izleyiciye gore bonus arayisi odul cercevesinin konumu."
L["Position of the Chat EditBox, if datatexts are disabled this will be forced to be above chat."] = "Sohbet Duzenleme Kutusunun konumu, eger veri metinleri devre disi birakilirsa, bu sohbetin ustunde olmaya zorlanir."
L["Position of the Maw Buffs list relative to the objective tracker."] = "Maw Takviyeleri listesinin hedef izleyiciye gore konumu."
L["Position the Model horizontally."] = "Modeli yatay olarak konumlandirin."
L["Position the Model vertically."] = "Modeli dikey olarak konumlandirin."
L["Position"] = "Pozisyon"
L["Power Color"] = "Guc Rengi"
L["Power Prediction Color"] = "Guc Tahmini Rengi"
L["Power Prediction"] = "Guc Tahmini"
L["Power text will be hidden on NPC targets, in addition the name text will be repositioned to the power texts anchor point."] = "Guc metni, NPC hedeflerinde gizlenecek, ayrica isim metni, guc metinlerinin baglanti noktasina yeniden konumlandirilacak."
L["Power Threshold"] = "Guc Esigi"
L["Power"] = "Guc"
L["POWER_TYPE_ARCANE_CHARGES"] = "Arcane Yukleri"
L["POWER_TYPE_ESSENCE"] = true
L["Prefer Target Color"] = true
L["Prevent the same messages from displaying in chat more than once within this set amount of seconds, set to zero to disable."] = "Ayni mesajlarin, devre disi birakmak icin sifira ayarlanmis bu ayarlanan saniye miktari icinde sohbette birden fazla kez goruntulenmesini onleyin."
L["Primary Texture"] = "Birincil Doku"
L["Priority"] = "oncelik"
L["Private (Character Settings)"] = "Ozel (Karakter Ayarlari)"
L["Private"] = true
L["Profession Bags"] = "Meslek cantalari"
L["Profession Quality"] = true
L["Professions"] = "Meslekler"
L["PROFESSIONS_COOKING"] = "Ascilik"
L["PROFESSIONS_CRAFTING"] = "Crafting"
L["PROFESSIONS_FISHING"] = "Balikcilik"
L["Profile imported successfully!"] = "Profil basariyla ice aktarildi!"
L["Profile Name"] = "Profil ismi"
L["Profile Specific"] = "Profile Ozel"
L["Profile"] = "Profil"
L["Profiles"] = "Profiller"
L["Progress Bar"] = "Ilerleme cubugu"
L["PTR Version"] = "PTR Surumu"
L["Puts coordinates on the world map."] = "Dunya haritasina koordinatlari koyar."
L["PvP & Prestige Icon"] = "PvP ve Prestij Ikonu"
L["PvP Classification Indicator"] = "PvP Siniflandirma Gostergesi"
L["PvP Frames"] = "PvP Cerceveleri"
L["PvP Indicator"] = "PvP Gostergesi"
L["PvP Text"] = "PvP Metni"
L["PVP Trinket"] = "PVP Biblosu"
L["Quality Background"] = "Kalite Arka Plani"
L["Quality Itemlevel"] = true
L["Quality Name"] = "Kalite Ismi"
L["Quality StatusBar"] = "Kalite Durum cubugu"
L["Quest Boss"] = "Gorev Patronu"
L["Quest Choice"] = "Gorev Secimi"
L["Quest Experience"] = "Gorev Deneyimi"
L["Quest Frames"] = "Gorev Cerceveleri"
L["Quest Icon"] = true
L["Quest Starter Icon"] = "Gorev Baslatici Ikonunu"
L["Quest Starter"] = "Gorev Baslatici"
L["Quest Unit"] = true
L["Quests in Current Zone Only"] = "Yalnizca Gecerli Bolgedeki Gorevler"
L["Quests"] = "Gorevler"
L["Queue Status"] = "Sira Durumu"
L["Quick Join Messages"] = "Hizli Katilma Mesajlari"
L["Quiver / Ammo"] = true
L["RAGE"] = "Rage"
L["Raid Debuff Indicator"] = "Baskin Zayiflatici Gostergesi"
L["Raid Difficulty"] = "Baskin Zorlugu"
L["Raid Frame"] = "Baskin Cercevesi"
L["Raid Only"] = "Yalnizca Baskin"
L["Raid Pet"] = "Baskin Evcil Hayvani"
L["Raid Role Indicator"] = "Baskin Rolu Gostergesi"
L["Raid"] = "Baskin"
L["Raid-Wide Sorting"] = "Baskin Genisliginde Siralama"
L["RAID_CONTROL"] = "Baskin Kontrlu"
L["RAID_INFO_WORLD_BOSS"] = "Dunya Patronu"
L["Range"] = "Menzil"
L["Rarity Color"] = true
L["Reaction Castbars"] = "Yetenek Cubugu Reaksiyonu"
L["Reaction Color"] = true
L["Reaction Colors"] = "Reaksiyon Renkleri"
L["Reaction Type"] = "Reaksiyon Tipi"
L["Reaction"] = true
L["Reactions"] = "Reaksiyonlar"
L["Ready Check Icon"] = "Hazirlik Kontrol Ikonu"
L["Reagent"] = true
L["Reforge"] = true
L["Remaining / Max"] = "Kalan / Maks"
L["Remaining"] = "Geriye kalan"
L["Remove a Item Name or ID from the list."] = "Listeden bir Oge Ismi veya Kimligi kaldirin."
L["Remove a Name or NPC ID from the list."] = "Listeden bir Ismi veya NPC Kimligini kaldirin."
L["Remove Backdrop"] = "Arka Plani Kaldir"
L["Remove Instance ID"] = "ornek Kimligini Kaldir"
L["Remove Item Name or ID"] = "Oge Ismini veya Kimligini Kaldir"
L["Remove Map ID"] = "Harita Kimligini Kaldir"
L["Remove Name or NPC ID"] = "Isim veya NPC Kimligini Kaldir"
L["Remove Spell - %s"] = "Buyu Kaldir - %s"
L["Remove Spell ID or Name"] = "Yazim Kimligini veya Ismi Kaldir"
L["Remove Spell"] = "Buyu Kaldir"
L["Remove Subzone Name"] = "Alt Bolge Ismini Kaldir"
L["Remove Texture"] = true
L["Remove Zone Name"] = "Bolge Ismini Kaldir"
L["Renown"] = true
L["Replace Blizzard Fonts"] = "Blizzard Yazi Tiplerini Degistir"
L["Replace Blizzard's Alternative Power Bar"] = "Blizzard'in Alternatif Guc cubugunu Degistirin"
L["Replace Blizzard's Voice Overlay."] = "Blizzard'in Ses Yer Paylasimini Degistirin."
L["Replace Combat Font"] = "Catisma Yazi Tipini Degistir"
L["Replace Font"] = "Yazi Tipini Degistir"
L["Replace Name Font"] = "Isim Yazi Tipi Degistir"
L["Replace Nameplate Fonts"] = "Isim Levhalari Yazi Tiplerini Degistirin"
L["Replace Text on Me"] = "uzerimdeki Metni Degistir"
L["Replaces the default Blizzard fonts on various panels and frames with the fonts chosen in the Media section of the ElvUI Options. NOTE: Any font that inherits from the fonts ElvUI usually replaces will be affected as well if you disable this. Enabled by default."] = "cesitli panel ve cercevelerdeki varsayilan Blizzard yazi tiplerini, ElvUI Seceneklerinin Medya bolumunde secilen yazi tipleriyle degistirir. NOT: ElvUI'nin genellikle degistirdigi yazi tiplerinden miras kalan herhangi bir yazi tipi de, bunu devre disi birakirsaniz etkilenecektir. Varsayilan olarak etkindir. "
L["Replaces the font on Blizzard Nameplates."] = true
L["Replaces the StatusBar texture setting on Unitframes and Nameplates with the primary texture."] = "Birim cerceveleri ve Isim Levhalari Durum cubugu doku ayarini birincil doku ile degistirir."
L["Reposition Window"] = "Pencereyi Yeniden Konumlandir"
L["Reputation Alpha"] = "Itibar Alfa"
L["Reputation"] = "Itibar"
L["Require All"] = "Tum Gereksinimler"
L["Require holding the Alt key down to move cursor or cycle through messages in the editbox."] = "Imleci hareket ettirmek veya duzenleme kutusundaki mesajlar arasinda gecis yapmak icin Alt tusunu basili tutmayi gerektir."
L["Require Target"] = true
L["Reset Action Paging"] = "Eylem cagrisini Sifirla"
L["Reset all frames to their original positions."] = true
L["Reset Aura Filters"] = "Aura Filtrelerini Sifirla"
L["Reset Chat Position"] = "Sohbet Konumunu Sifirla"
L["Reset CVars"] = "Cvars'i Sifirla"
L["Reset Editbox History"] = "Duzenleme Kutusu Gecmisini Sifirla"
L["Reset Filter - %s"] = true
L["Reset filter priority to the default state."] = "Filtre onceligini varsayilan duruma sifirla."
L["Reset Filter"] = "Filtreyi Sifirla"
L["Reset History"] = "Gecmisi Sifirla"
L["Reset Nameplate CVars to the ElvUI recommended defaults."] = "Isim Levhalari CVar'larini ElvUI tarafindan onerilen varsayilanlara sifirlayin."
L["Reset Priority"] = "Onceligi Sifirla"
L["Reset the size and position of this frame."] = true
L["Reset Zoom"] = "Yakinlastirmayi Sifirla"
L["Rest Icon"] = "Dinlenme Ikonu"
L["Rested Experience"] = "Dinlenmis Deneyim"
L["Restore Bar"] = "cubugu Geri Yukle"
L["Restore Defaults"] = "Varsayilanlari Geri Yukle"
L["Restore the actionbars default settings"] = "Eylem cubuklarinin varsayilan ayarlarini geri yukle"
L["Resurrect Icon"] = "Dirilis Ikonu"
L["Resurrect Sound"] = "Dirilis Sesi"
L["Return filter to its default state."] = "Filtreyi varsayilan durumuna dondur."
L["Reverse Bag Slots"] = "Ters canta Yuvalari"
L["Reverse Fill Direction"] = "Ters Doldurma Yonu"
L["Reverse Fill"] = "Ters Doldurma"
L["Reverse Toggle will enable Cooldown Text on this module when the global setting is disabled and disable them when the global setting is enabled."] = "Ters Gecis, genel ayar devre disi birakildiginda bu modulde Soruma Suresi Metni'ni etkinlestirecek ve genel ayar etkinlestirildiginde bunlari devre disi birakacaktir."
L["Reverse Toggle"] = "Ters Gecis"
L["Reverse"] = "Tersi"
L["REVERSE_NEW_LOOT_TEXT"] = "En Sol cantaya Yagma"
L["Reversed"] = true
L["Reward Icon"] = "Idul Ikonu"
L["Reward Position"] = "Idul Pozisyonu"
L["Right Alt"] = "Sag Alt"
L["Right Click Self Cast"] = "Sag Tikla Yetenegi Kendine Kullanma"
L["Right Control"] = "Sag Kontrol"
L["Right Only"] = "Sadece Dogru"
L["Right Panel Height"] = "Sag Panel Yuksekligi"
L["Right Panel Width"] = "Sag Panel Genisligi"
L["Right Position"] = "Sag pozisyon"
L["Right Shift"] = "Saga kaydirma"
L["Right to Left"] = "Sagdan sola"
L["Right"] = "Sag"
L["Role Icon"] = "Rol Ikonu"
L["Role Order"] = true
L["ROLE"] = "Rol"
L["Round Timers"] = true
L["Run the installation process."] = true
L["RUNE_BLOOD"] = "Blood Runu"
L["RUNE_CHARGE"] = "Run Sarjı"
L["RUNE_DEATH"] = "Death Runu"
L["RUNE_FROST"] = "Frost Runu"
L["RUNE_UNHOLY"] = "Unholy Runu"
L["Runeforge"] = true
L["RUNES"] = "Runler"
L["RUNIC_POWER"] = "Runic Power"
L["Say"] = "Soyle"
L["Scale"] = "Olcek"
L["SCENARIOS"] = "Senaryolar"
L["School"] = true
L["Scrap Icon"] = "Hurda Ikonu"
L["SCRAP_BUTTON"] = "Hurda"
L["Scroll Interval"] = "Kaydirma Araligi"
L["Scroll Messages"] = "Mesajlari Kaydir"
L["Search for a spell name inside of a filter."] = "Bir filtrenin icinde bir buyu adi arayin."
L["Search"] = "Arama"
L["Secondary Texture"] = "Ikincil Doku"
L["Seconds"] = "Saniye"
L["Securely Tanking"] = "Guvenli Tanklama"
L["Seen Textures"] = true
L["Select a profile to copy from/to."] = "Kopyalanacak/icine kopyalanacak bir profil secin."
L["Select a unit to copy settings from."] = "Ayarlari kopyalamak icin bir birim secin."
L["Select Filter"] = "Filtreyi Sec"
L["Select Spell"] = "Yazim Sec"
L["Select the display method of the portrait."] = "Portrenin goruntuleme yontemini secin."
L["Selected Text Color"] = "Secili Metin Rengi"
L["Selection Health"] = "Secim Sagligi"
L["Selection Power"] = "Secim Gucu"
L["Selection"] = "Secim"
L["Selector Color"] = "Secici Renk"
L["Selector Style"] = "Secici Stili"
L["Self Cast Key"] = true
L["Sell Interval"] = "Satis Araligi"
L["Send ADDON_ACTION_BLOCKED errors to the Lua Error frame. These errors are less important in most cases and will not effect your game performance. Also a lot of these errors cannot be fixed. Please only report these errors if you notice a Defect in gameplay."] = "ADDON_ACTION_BLOCKED hatalarini Lua Error cercevesine gonder. Bu hatalar cogu durumda daha az onemlidir ve oyun performansinizi etkilemez. Ayrica bu hatalarin cogu duzeltilemez. Lutfen bu hatalari yalnizca oyunda bir Kusur fark ederseniz bildirin."
L["Sends your current profile to your target."] = "Mevcut profilinizi hedefinize gonderir."
L["Sends your filter settings to your target."] = "Filtre ayarlarinizi hedefinize gonderir."
L["Separate Panel Sizes"] = "Ayri Panel Boyutlari"
L["Separate"] = "Ayri"
L["Set auras that are not from you to desaturated."] = "Sizden olmayan auralari doymamisliga ayarlayin."
L["Set Settings to Default"] = "Ayarlari Varsayilan Yap"
L["Set the alpha level of portrait when frame is overlayed."] = "Cerceve bindirildiginde portrenin alfa seviyesini ayarlayin."
L["Set the filter type. Blacklist will hide any auras in the list and show all others. Whitelist will show any auras in the filter and hide all others."] = "Filtre turunu ayarlayin. Kara liste, listedeki tum auralari gizler ve digerlerini gosterir. Beyaz liste, filtredeki tum auralari gosterir ve digerlerini gizler."
L["Set the font outline."] = "Yazi tipi anahattini ayarlayin."
L["Set the font size for everything in UI. Note: This doesn't effect somethings that have their own separate options (UnitFrame Font, Datatext Font, ect..)"] = "Kullanici arayuzundeki her sey icin yazi tipi boyutunu ayarlayin. Not: Bu, kendi ayri secenekleri olan bazi seyleri etkilemez (Birim cerceveleri Yazi Tipi, Veri Metinleri Yazi Tipi, vb.)"
L["Set the order that the group will sort."] = "Grup cercevelerinin siralanacagi sirayi belirleyin."
L["Set the orientation of the UnitFrame."] = "Birim cercevelerinin yonunu ayarlayin."
L["Set the priority order of the spell, please note that priorities are only used for the raid debuff module, not the standard buff/debuff module. If you want to disable set to zero."] = "Buyunun oncelik sirasini ayarlayin, lutfen onceliklerin standart guclendirici/zayiflatici modulu icin degil, yalnizca baskin zayiflatici modulu icin kullanildigini unutmayin. Seti sifira ayarlamak istiyorsaniz."
L["Set the size of the individual auras."] = "Bireysel auralarin boyutunu ayarlayin."
L["Set the size of your bag buttons."] = "cantanizin dugme boyutunu ayarlayin."
L["Set the type of auras to show when a unit is a foe."] = "Bir birim dusman oldugunda gosterilecek aura turunu ayarlayin."
L["Set the type of auras to show when a unit is friendly."] = "Bir birim dost oldugunda gosterilecek aura turunu ayarlayin."
L["Set to either stack nameplates vertically or allow them to overlap."] = "Isim levhalarinin dikey olarak istiflemeye veya ust uste binmelerine izin verin."
L["Sets the font instance's horizontal text alignment style."] = "Yazi tipi orneginin yatay metin hizalama stilini ayarlar."
L["Setup on-screen display of information bars."] = "Bilgi cubuklarinin ekran goruntusunu ayarlayin."
L["Share Current Profile"] = "Mevcut Profili Paylas"
L["Share Filters"] = "Filtreleri Paylas"
L["SHIFT_KEY_TEXT"] = "SHIFT"
L["Short (Whole Numbers Spaced)"] = "Kisa (Tam Sayilar Aralikli)"
L["Short (Whole Numbers)"] = "Kisa (Tam Sayilar)"
L["Short Channels"] = "Kisa Kanallar"
L["SHORT"] = "Kisa"
L["Shortcut to global filters."] = "Kuresel filtrelere kisayol."
L["Shorten the channel names in chat."] = "Sohbette kanal adlarini kisaltin."
L["Should tooltip be anchored to mouse cursor"] = "Ipucu penceresi fare imlecine sabitlenmeli mi"
L["Show All Tracking Options"] = true
L["Show an incoming heal prediction bar on the unitframe. Also display a slightly different colored bar for incoming overheals."] = "Alınacak tahmini iyilestirmeyi birim cercevesinde goster. Ayrica gelen iyilestirme tahmini icin farkli renk vurgusunda bir cubuk goster."
L["Show Assigned Color"] = "Atanan Rengi Goster"
L["Show Aura From Other Players"] = "Diger Oyunculardan Aura Goster"
L["Show Auras"] = "Auralari Goster"
L["Show Badge"] = "Rozeti Goster"
L["Show Border"] = "Sinir Goster"
L["Show Both"] = "Ikisinide Goster"
L["Show Bubbles"] = "Kabarciklari Goster"
L["Show clickable Quick Join messages inside of the chat."] = "Sohbetin icinde tiklanabilir Hizli Katilma mesajlarini goster."
L["Show Coins"] = "Paralari Goster"
L["Show Continent"] = true
L["Show Count"] = "Sayiyi Goster"
L["Show Dispellable Debuffs"] = "Dildirilebilir Zayiflaticilari Goster"
L["Show ElvUI users and their version of ElvUI."] = "ElvUI kullanicilarini ve ElvUI surumlerini goster."
L["Show ElvUI Users"] = "ElvUI Kullanicilarini Goster"
L["Show Empty Buttons"] = "Bos Dugmeleri Goster"
L["Show For DPS"] = "DPS Icin Goster"
L["Show For Healers"] = "Healer Icin Goster"
L["Show For Tanks"] = "Tanklar Icin Goster"
L["Show Icon"] = "Ikonu Goster"
L["Show In Combat"] = "Savasta Goster"
L["Show Label"] = true
L["Show Max Currency"] = "Maks Para Birimi Goster"
L["Show Only Names"] = "Yalnizca Isimleri Goster"
L["Show PvP Badge Indicator if available"] = "Varsa PvP Rozet Gostergesini Goster"
L["Show Quality Color"] = "Kalite Rengini Goster"
L["Show QuestXP"] = "Gorev Deneyim Puanini Goster"
L["Show Special Bags Color"] = "Ozel Canta Rengini Goster"
L["Show Subzone"] = true
L["Show Text"] = true
L["Show the castbar icon desaturated if a spell is not interruptible."] = "Bir yetenek engellenemiyorsa, yetenek cubugu ikonunun doygunlugu azaltilmis olarak goster."
L["Show Title"] = "Basligi Goster"
L["Show When Not Active"] = "Aktif Degilken Goster"
L["Show With Target"] = "Hedef Ile Goster"
L["Show Zone"] = true
L["Show"] = "GOSTER"
L["Show/Hide Test Frame"] = "Test Cercevesini Goster/Gizle"
L["Shows a swipe animation when a spell is recharging but still has charges left."] = "Bir buyu yeniden sarj olurken, ancak hala sarjlari kaldiginda bir kaydirma animasyonu gosterir."
L["Shows item level of each item, enchants, and gems on the character page."] = "Karakter sayfasindaki her ogenin, buyulerin ve mucevherlerin oge seviyesini gosterir."
L["Shows item level of each item, enchants, and gems when inspecting another player."] = "Baska bir oyuncuyu incelerken her ogenin, buyulerin ve mucevherlerin oge seviyesini gosterir."
L["Side Arrows"] = "Yan Oklar"
L["Size and Positions"] = "Boyut ve Konumlar"
L["Size Offset"] = true
L["Size Override"] = "Boyut Gecersiz Kilma"
L["Size"] = "Boyut"
L["Skin Backdrop (No Borders)"] = "Cilt Arka Plani (Sinir Yok)"
L["Skin Backdrop"] = "Cilt Arka Plani"
L["Skin the blizzard chat bubbles."] = "Blizzard sohbet baloncuklarini gorun."
L["Skins"] = "Kaplamalar"
L["Slots"] = true
L["Smaller World Map Scale"] = "Daha Kucuk Dunya Haritasi Olcegi"
L["Smaller World Map"] = "Daha Kucuk Dunya Haritasi"
L["Smart Aura Position"] = "Akilli Aura Pozisyonu"
L["Smart Raid Filter"] = "Akilli Baskin Filtresi"
L["Smart"] = "Akilli"
L["Smooth Bars"] = "Puruzsuz Cubuklar"
L["Smooth"] = "Puruzsuz"
L["Smoothing Amount"] = "Puruzsuzluk Miktari"
L["Socket Frame"] = "Soket Cercevesi"
L["Sort By"] = "Gore sirala"
L["Sort Direction"] = "Siralama Yonu"
L["Sort Inverted"] = "Ters Siralama"
L["Sort Method"] = "Siralama Yontemi"
L["Sorting"] = "Siralama"
L["Soul Binds"] = "Ruh Baglari"
L["SOUL_SHARDS"] = "Ruh |4Shard:Parcalari;"
L["Soulbinds"] = true
L["Spaced"] = "Aralikli"
L["Spacing"] = "Bosluk"
L["Spam Interval"] = "Spam Araligi"
L["Spark"] = "Kivilcim"
L["Spec Icon"] = "Uzmanlik Ikonu"
L["Spec/Loadout"] = true
L["Specializations Only"] = true
L["SPEED"] = "Hiz"
L["Spell/Item IDs"] = "Buyu/Oge Kimlikleri"
L["SPELLBOOK"] = "Buyu Kitabi"
L["Split"] = "Bolmek"
L["Stable"] = "Kararli"
L["Stack Auras"] = "Yigin Auralari"
L["Stack Counter"] = "Yigin Sayaci"
L["Stack Threshold"] = "Yigin Esigi"
L["Start Near Center"] = "Merkeze Yakin Baslat"
L["Status Bar"] = "Durum cubugu"
L["StatusBar Color"] = true
L["Statusbar Fill Orientation"] = "Durum cubugu Doldurma Yonu"
L["StatusBar Texture"] = "Durum cubugu Dokusu"
L["Statusbar"] = "Durum cubugu"
L["Sticky Chat"] = "Yapiskan Sohbet"
L["Strata and Level"] = "Katman ve Seviye"
L["Style Filter"] = "Stil Filtresi"
L["Style"] = "Stil"
L["Subzone Name"] = "Alt Bolge Ismi"
L["Summon Icon"] = "Cagri Ikonu"
L["Support"] = "Destek"
L["Supported"] = "Destekleniyor"
L["Swap to Alt Power"] = "Alternatif guce Gec"
L["Swapped Alt Power"] = "Gecis yapilan alternatif guc"
L["Swipe: Loss of Control"] = "Kaydir: Kontrol Kaybi"
L["Swipe: Normal"] = "Kaydir: Normal"
L["Tab Font Outline"] = "Sekme Yazi Tipi Anahatti"
L["Tab Font Size"] = "Sekme Yazi Tipi Boyutu"
L["Tab Font"] = "Sekme Yazi Tipi"
L["Tab Panel Transparency"] = "Sekme Paneli Seffafligi"
L["Tab Panel"] = "Sekme Paneli"
L["Tab Panels"] = true
L["Tab Selector"] = "Sekme Secici"
L["Tabard Frame"] = "Cubbe Cercevesi"
L["Table"] = "Masa"
L["Tag Update Rate"] = true
L["Tagged NPC"] = "Etiketli NPC"
L["TALENTS"] = "Yetenekler"
L["Talking Head Backdrop"] = "Konusan Kafa Arka Plani"
L["Talking Head Scale"] = "Konusan Kafa Olcegi"
L["Talking Head"] = "Konusan kafa"
L["Tank Colors"] = "Tank Renkleri"
L["Tank Frames"] = "Tank Cerceveleri"
L["Tank Icon"] = true
L["Tank"] = "Tank"
L["Tap Denied"] = "Dokunus Reddedildi"
L["Tapped"] = "Dokunuldu"
L["Target Aura Expiring"] = true
L["Target Aura"] = true
L["Target Group"] = "Hedef Grup"
L["Target Indicator Color"] = "Hedef Gosterge Rengi"
L["Target Info"] = "Hedef Bilgisi"
L["Target Marker Icon"] = "Hedef Isaretleyici Ikonu"
L["Target On Mouse-Down"] = "Fare Asagi uzerinde Hedef"
L["Target Reticle"] = true
L["Target units on mouse down rather than mouse up.\n|cffff3333Note:|r If Clique is enabled, this option only effects ElvUI frames if they are not blacklisted in Clique."] = "Hedef birimleri fare yukari degil asagi konumdayken hedefleyin.\n|cffff3333Not:|r Clique etkinlestirilirse, bu secenek yalnizca ElvUI cercevelerini Clique'de kara listeye alinmamissa etkiler."
L["Target"] = "Hedef"
L["Target/Low Health Indicator"] = "Hedef/Dusuk Saglik Gostergesi"
L["Targeted Glow"] = "Hedefte Parilti"
L["Targeting Sound"] = "Hedefleme Sesi"
L["Targeting"] = "Hedefleme"
L["TargetTarget"] = "HedefHedef"
L["TargetTargetTarget"] = "HedefHedefHedef"
L["Template"] = true
L["Testing:"] = "Testleri Yapanlar:"
L["Text Color"] = "Metin Rengi"
L["Text Fade"] = "Metin Solmasi"
L["Text Format"] = "Metin formati"
L["Text Justify"] = "Metin Yasla"
L["Text Options"] = "Metin Secenekleri"
L["Text Position"] = "Metin Konumu"
L["Text Threshold"] = "Metin Esigi"
L["Text Toggle On NPC"] = "NPC'de Metin Gecisi"
L["Text"] = "Metin"
L["Texts"] = true
L["Texture Matching"] = true
L["Texture"] = "Doku"
L["Textured Icon"] = "Dokulu Ikon"
L["Textures"] = "Dokular"
L["The amount of buttons to display per row."] = "Satir basina goruntulenecek dugme miktari."
L["The amount of buttons to display."] = "Goruntulenecek dugme sayisi."
L["The button you must hold down in order to drag an ability to another action button."] = "Bir yetenegi baska bir eylem dugmesine suruklemek icin basili tutmaniz gereken dugme."
L["The debuff needs to reach this amount of stacks before it is shown. Set to 0 to always show the debuff."] = "Zayiflayicinin gosterilmeden once bu yigin miktarina ulasmasi gerekiyor. Zayiflaticiyi her zaman gostermek icin 0'a ayarlayin."
L["The direction that the bag frames be (Horizontal or Vertical)."] = "Canta cercevelerinin oldugu yon (Yatay veya Dikey)."
L["The direction that the bag frames will grow from the anchor."] = "Canta cercevelerinin capadan buyuyecegi yon."
L["The direction the auras will grow and then the direction they will grow after they reach the wrap after limit."] = "Auralarin buyuyecegi yon ve sonra sinirdan sonra sargiya ulastiktan sonra buyuyecekleri yon."
L["The display format of the currency icons that get displayed below the main bag. (You have to be watching a currency for this to display)"] = "Ana cantanin altinda goruntulenen para birimi ikonlarinin gosterim bicimi. (Bunun goruntulenmesi icin bir para birimini izliyor olmaniz gerekir)"
L["The display format of the money text that is shown at the top of the main bag."] = "Ana cantanin ust kisminda gosterilen para metninin gosterim bicimi."
L["The display format of the money text that is shown in the gold datatext and its tooltip."] = "Altin veri metninde ve ipucu penceresinde gosterilen para metninin goruntuleme bicimi."
L["The durability percent that the datatext will start flashing.  Set to -1 to disable"] = "Veri metninin yanip sonmeye baslayacagi dayaniklilik yuzdesi. Devre disi birakmak icin -1 olarak ayarlayin"
L["The first button anchors itself to this point on the bar."] = "Ilk dugme, kendisini cubuktaki bu noktaya sabitler."
L["The font that appears on the text above players heads. |cffFF3333WARNING: This requires a game restart or re-log for this change to take effect.|r"] = "Oyuncularin kafalarinin ustundeki metinde gorunen yazi tipi. |cffFF3333UYARI: Bu, degisikligin etkili olmasi icin oyunun yeniden baslatilmasi veya yeniden kaydedilmesi gerekir.|r"
L["The font that combat text will use. |cffFF3333WARNING: This requires a game restart or re-log for this change to take effect.|r"] = "Metinle savasan yazi tipi kullanilacak. |cffFF3333UYARI: Bu, degisikligin etkili olmasi icin oyunun yeniden baslatilmasini veya yeniden oturum acilmasini gerektirir.|r"
L["The font that the core of the UI will use."] = "Kullanici arayuzunun cekirdeginin kullanacagi yazi tipi."
L["The font that the unitframes will use."] = "Birim cercevelerin kullanacagi yazi tipi."
L["The frame is not shown unless you mouse over the frame."] = "Cercevenin uzerine fareyle gelmediginiz surece cerceve gosterilmez."
L["The height of the action buttons."] = "Eylem dugmelerinin yuksekligi."
L["The initial group will start near the center and grow out."] = "Ilk grup merkeze yakin baslayacak ve buyuyecek."
L["The minimum item level required for it to be shown."] = "Gosterilmesi icin gereken minimum oge seviyesi."
L["The name you have selected is already in use by another element."] = "Sectiginiz isim zaten baska bir oge tarafindan kullaniliyor."
L["The object you want to attach to."] = "Eklemek istediginiz nesne."
L["The Portrait will overlay the Healthbar. This will be automatically happen if the Frame Orientation is set to Middle."] = "Portre, Saglik cubugu'nu kaplayacak. cerceve Yonu Orta olarak ayarlanmissa bu otomatik olarak gerceklesecektir."
L["The size of the action buttons."] = "Eylem dugmelerinin boyutu."
L["The spacing between buttons."] = "Dugmeler arasindaki bosluk."
L["The spacing between the backdrop and the buttons."] = "Arka plan ve dugmeler arasindaki bosluk."
L["The texture that will be used mainly for statusbars."] = "Genel olarak durum cubuklari icin kullanilacak doku."
L["The Thin Border Theme option will change the overall apperance of your UI. Using Thin Border Theme is a slight performance increase over the traditional layout."] = "Ince Kenarlik Temasi secenegi, kullanici arayuzunuzun genel gorunumunu degistirecektir. Ince Kenarlik Temasi'ni kullanmak, geleneksel duzene gore kucuk bir performans artisidir."
L["The unit prefixes you want to use when values are shortened in ElvUI. This is mostly used on UnitFrames."] = "ElvUI'de degerler kisaltildiginda kullanmak istediginiz birim onekleri. Bu cogunlukla Birim cerceveleri'nde kullanilir."
L["The width of the action buttons."] = "Eylem dugmelerinin genisligi."
L["These filters don't use a list of spells like the regular filters. Instead they use the WoW API and some code logic to determine if an aura should be allowed or blocked."] = "Bu filtreler, normal filtreler gibi bir buyu listesi kullanmaz. Bunun yerine, bir auraya izin verilip verilmeyecegini veya engellenip engellenmeyecegini belirlemek icin WoW API'sini ve bazi kod mantigini kullanirlar."
L["These filters use a list of spells to determine if an aura should be allowed or blocked. The content of these filters can be modified in the Filters section of the config."] = "Bu filtreler, bir auraya izin verilmesi veya engellenmesi gerekip gerekmedigini belirlemek icin bir buyu listesi kullanir. Bu filtrelerin icerigi, yapilandirmanin Filtreler bolumunde degistirilebilir."
L["Thin Borders"] = "Ince Sinirlar"
L["This allows you to create a new datatext which will track the currency with the supplied currency ID. The datatext can be added to a panel immediately after creation."] = "Bu, saglanan para birimi kimligiyle para birimini izleyecek yeni bir veri metni olusturmaniza olanak tanir. Veri metni, olusturulduktan hemen sonra bir panele eklenebilir."
L["This changes the size of the Aura Icon by this value."] = true
L["This dictates the size of the icon when it is not attached to the castbar."] = "Bu, yetenek cubuguna bagli olmadiginda ikonun boyutunu belirler."
L["This feature will allow you to transfer settings to other characters."] = "Bu ozellik, ayarlari diger karakterlere aktarmaniza izin verecektir."
L["This is for Customized Icons in your Interface/Icons folder."] = "Bu, Arayuz/Ikonlar klasorunuzdeki ozellestirilmis Ikonlar icindir."
L["This list will display any textures Boss Mods have sent to the Boss Mod Auras element during the current session."] = true
L["This opens the AuraBar Colors filter. These settings affect specific spells."] = "Bu, Aura cubuklari Renkleri filtresini acar. Bu ayarlar belirli buyuleri etkiler."
L["This opens the UnitFrames Color settings. These settings affect all unitframes."] = "Bu, Birim cerceveleri Rekn ayarlarini acar. Bu ayarlar tum birim kareleri etkiler."
L["This option allows the overlay to span the whole health, including the background."] = "Bu secenek, kaplamanin arka plan da dahil olmak uzere tum sagligi kapsamasina izin verir."
L["This option controls the Blizzard setting for whether or not the Nameplates should be shown."] = "Bu secenek, Isim Levhalarinin gosterilip gosterilmeyecegine iliskin Blizzard ayarini kontrol eder."
L["This option will force hide Blizzard's cooldown text if it is enabled at [Interface > ActionBars > Show Numbers on Cooldown]."] = "Bu secenek, [Arayuz > Eylem cubuklari > Bekleme Suresinde Numaralari Goster]'de etkinlestirilirse, Blizzard'in bekleme suresi metnini gizlemeye zorlar."
L["This section will allow you to copy settings to a select module from or to a different profile."] = "Bu bolum, ayarlari secilen bir module veya farkli bir profilden kopyalamaniza izin verecektir."
L["This section will help reset specfic settings back to default."] = "Bu bolum, belirli ayarlari varsayilana dondurmeye yardimci olacaktir."
L["This selects the Chat Frame to use as the output of ElvUI messages."] = "Bu, ElvUI mesajlarinin ciktisi olarak kullanilacak Sohbet cercevesini secer."
L["This setting controls the size of text in item comparison tooltips."] = "Bu ayar, oge karsilastirma sırasında ipucu penceresini metninin boyutunu kontrol eder."
L["This setting will be updated upon changing stances."] = "Bu ayar, duruslar degistirildiginde guncellenecektir."
L["This texture will get used on objects like chat windows and dropdown menus."] = "Bu doku, sohbet pencereleri ve acilir menuler gibi nesnelerde kullanilacak."
L["This uses the IsPlayerSpell API which is only required sometimes."] = true
L["This will allow you to toggle flashing of the time datatext when there are calendar invites."] = "Bu, takvim davetleri oldugunda zaman veri metninin yanip sonmesini degistirmenize olanak tanir."
L["This will join auras together which are normally separated. Example: Bolstering and Force of Nature."] = "Bu, normalde ayri olan auralari birlestirir. ornek: Guclendirme ve Doganin Gucu."
L["This will override the global cooldown settings."] = "Bu, kuresel bekleme suresi ayarlarini gecersiz kilar."
L["This will pin the voice buttons to the chat's tab panel. Unchecking it will create a voice button panel with a mover."] = "Bu, ses dugmelerini sohbetin sekme paneline sabitleyecek. Isaretin kaldirilmasi, tasiyicili bir ses dugmesi paneli olusturacaktir."
L["This will reset the contents of this filter back to default. Any spell you have added to this filter will be removed."] = "Bu, bu filtrenin icerigini varsayilana sifirlayacaktir. Bu filtreye eklediginiz tum buyuler kaldirilacaktir."
L["This works like a macro, you can run different situations to get the actionbar to page differently.\n Example: '[combat] 2;'"] = true
L["This works like a macro, you can run different situations to get the actionbar to show/hide differently.\n Example: '[combat] show;hide'"] = "Bu bir makro gibi calisir, eylem cubugunun farkli sekilde gosterilmesini/gizlenmesini saglamak icin farkli durumlar calistirabilirsiniz.\n ornek: '[catisma] goster;gizle'"
L["Display Mode"] = "Ekran Modu"
L["Threat"] = "Hiddet"
L["Threshold (in minutes) before text is shown in the HH:MM format. Set to -1 to never change to this format."] = "Metnin SS:DD biciminde gosterilmesinden onceki esik (dakika cinsinden). Bu bicimi hicbir zaman degistirmemek icin -1'e ayarlayin."
L["Threshold (in seconds) before text is shown in the MM:SS format. Set to -1 to never change to this format."] = "Metin MM:SS biciminde gosterilmeden onceki esik (saniye cinsinden). Bu bicimi hicbir zaman degistirmemek icin -1'e ayarlayin."
L["Threshold before text turns red and is in decimal form. Set to -1 for it to never turn red"] = "Metin oncesi esik kirmiziya doner ve ondalik bicimdedir. Asla kirmiziya donmemesi icin -1 olarak ayarlayin"
L["Threshold before the icon will fade out and back in. Set to -1 to disable."] = "Ikon oncesi esik kaybolacak ve tekrar girecektir. Devre disi birakmak icin -1'e ayarlayin."
L["Threshold Colors"] = "Esik Renkleri"
L["Ticket Tracker"] = "Bilet Takipcisi"
L["Ticks"] = "Tikler"
L["Time Indicator Colors"] = "Zaman Gosterge Renkleri"
L["Time Options"] = "Zaman Secenekleri"
L["Time Remaining"] = "Kalan sure"
L["Time Text"] = true
L["Time To Hold"] = "Tutma Zamani"
L["Time"] = "Zaman"
L["TIMEMANAGER_TITLE"] = "Saat"
L["Timer Only"] = true
L["TIMESTAMPS_LABEL"] = "Sohbet Zaman Damgalari"
L["Title will only appear if Name Only is enabled or triggered in a Style Filter."] = "Baslik yalnizca Yalnizca Isim etkinlestirilirse veya bir Stil Filtresinde tetiklenirse gorunur."
L["Title"] = true
L["Toggle 24-hour mode for the time datatext."] = "Saat veri metni icin 24 saat modunu degistir."
L["Toggle Anchors"] = "capalari Degistir"
L["Toggle Off While In Combat"] = "Catismadayken Kapat"
L["Toggle On While In Combat"] = "Catismadayken Ac/Kapat"
L["Toggle showing of the left and right chat panels."] = "Sol ve sag sohbet panellerinin gosterilmesini ac/kapat."
L["Toggle the camera spin on the AFK screen."] = true
L["Toggle the chat tab panel backdrop."] = "Sohbet sekmesi paneli arka planini ac/kapat."
L["Toggle Tutorials"] = "Ogreticileri Degistir"
L["Tooltip Body"] = "Arac Ipucu Govdesi"
L["Tooltip Header"] = "Arac Ipucu Basligi"
L["Tooltip Lines"] = "Arac Ipucu Hatlari"
L["Top Arrow"] = "Ust Ok"
L["Top Left"] = "Sol Ust"
L["Top Panel"] = "Ust panel"
L["Top Right"] = "Sag Ust"
L["Top to Bottom"] = "Yukaridan Asagiya"
L["Top"] = "Tepe"
L["Torghast Level Picker"] = true
L["TOTEM_AIR"] = "Hava Totemi"
L["TOTEM_EARTH"] = "Toprak Totemi"
L["TOTEM_FIRE"] = "Ates Totemi"
L["TOTEM_WATER"] = "Su Totemi"
L["Totems"] = "Totemler"
L["Tracked Quests Only"] = "Yalnizca Izlenen Gorevler"
L["Tracking"] = true
L["TRADE"] = "Ticaret"
L["TRADESKILLS"] = "Ticaret Becerileri"
L["Trainer Frame"] = "Egitmen Cercevesi"
L["TRANSMOGRIFY"] = "Donusturme"
L["Transparency level when not in combat, no target exists, full health, not casting, and no focus target exists."] = "Catismada olmadiginda seffaflik seviyesi, hedef yok, tam saglik, kullanim yok ve odak hedefi yok."
L["Transparent"] = "Seffaf"
L["Triggers"] = "Tetikleyiciler"
L["Trivial"] = "Onemsiz"
L["Turtle Color"] = "Kaplumbaga Rengi"
L["Tutorials"] = "Ogreticiler"
L["Ultrawide Support"] = "Ultra Genis Monitor Destegi"
L["Unconscious"] = true
L["Under Health Threshold"] = "Saglik Esigi Altinda"
L["Under Power Threshold"] = "Guc Esigi Altinda"
L["Unfriendly"] = "Dusmanca"
L["Unhappy"] = true
L["Unit Class Color"] = true
L["Unit Conditions"] = "Birim Kosullari"
L["Unit Faction"] = "Birim Fraksiyonu"
L["Unit Prefix Style"] = "Birim onek Stili"
L["Unit Target"] = "Birim Hedef"
L["Unit Type"] = "Birim tipi"
L["Unit"] = true
L["UNIT_NAME_PLAYER_TITLE"] = "Basliklar"
L["UNIT_NAMEPLATES_AUTOMODE"] = "Isim Levhalarinin Daima Goster"
L["UNIT_NAMEPLATES_TYPE_1"] = "ortusen Isim Levhalari"
L["UNIT_NAMEPLATES_TYPE_2"] = "Isim Levhalarini Istifleme"
L["UNIT_NAMEPLATES_TYPES"] = "Isim Levhasi Hareket Tipi"
L["Unitframe Thin Borders"] = "Birim Cercevesi Ince Kenarliklar"
L["Unitframes Border"] = "Birim Cerceve Sinirlari"
L["UnitFrames"] = "Birim Cerceveleri"
L["Unlock various elements of the UI to be repositioned."] = "Yeniden konumlandirilacak kullanici arayuzunun cesitli ogelerinin kilidini acin."
L["Up"] = "Yukari"
L["Upgrade Icon"] = "Yukseltme Ikonu"
L["URL Links"] = "URL Baglantilari"
L["Usable"] = "Kullanilabilir"
L["Use a more visible flash animation for Auto Attacks."] = "Otomatik Saldirilar icin daha gorunur bir flas animasyonu kullanin."
L["Use Alt Key"] = "Alt Tusunu Kullan"
L["Use Atlas Textures"] = "Atlas Dokularini Kullan"
L["Use BattleTag instead of Real ID names in chat. Chat History will always use BattleTag."] = "Sohbette Gercek Kimlik adlari yerine BattleTag kullanin. Sohbet Gecmisi her zaman BattleTag'i kullanir."
L["Use Blizzard Cleanup"] = "Blizzard Temizleme'yi kullanin"
L["Use class color for the names of players when they are mentioned."] = "Oyunculardan bahsedildiginde isimleri icin sinif rengini kullanin."
L["Use Class Color"] = "Sinif Rengini Kullan"
L["Use coin icons instead of colored text."] = "Renkli metinler yerine bozuk para ikonları kullanin."
L["Use Custom Backdrop"] = "Ozel Arka Plan Kullan"
L["Use Custom Level"] = "Ozel Duzey Kullan"
L["Use Custom Strata"] = "Ozel Katmanlari Kullan"
L["Use Dead Backdrop"] = "Olu Arka Plani Kullan"
L["Use Default"] = "Varsayilani Kullan"
L["Use drag and drop to rearrange filter priority or right click to remove a filter."] = "Filtre onceligini yeniden duzenlemek icin surukle ve birak ozelligini kullanin veya bir filtreyi kaldirmak icin sag tiklayin."
L["Use Icons"] = true
L["Use Indicator Color"] = "Gosterge Rengini Kullan"
L["Use Instance ID or Name"] = "Ornek Kimligini veya Ismini Kullan"
L["Use Map ID or Name"] = "Harita Kimligini veya Ismini Kullan"
L["Use Modifier for Item Count"] = "Oge Sayisi icin Degistiriciyi Kullan"
L["Use Off Tank Color when another Tank has threat."] = true
L["Use Portrait"] = "Portreyi Kullan"
L["Use Real ID BattleTag"] = "Gercek Kimlik BattleTag Kullan"
L["Use Shift+LeftClick to toggle between friendly or enemy or normal state. Normal state will allow the filter to be checked on all units. Friendly state is for friendly units only and enemy state is for enemy units."] = "Dost veya dusman veya normal durum arasinda gecis yapmak icin Shift+Sol Tiklamayi kullanin. Normal durum, filtrenin tum birimlerde kontrol edilmesini saglar. Dostluk durumu yalnizca dost birimler icindir ve dusman durumu dusman birimleri icindir."
L["Use Static Position"] = "Statik Konumu Kullan"
L["Use Subzone Names"] = "Alt Bolge Isimlerini Kullan"
L["Use the custom backdrop color instead of a multiple of the main color."] = "Ana rengin bir kati yerine ozel zemin rengini kullanin."
L["Use the profile specific filter Aura Indicator (Profile) instead of the global filter Aura Indicator."] = true
L["Use thin borders on certain nameplate elements."] = "Belirli isim levhasi ogelerinde ince kenarliklar kullanin."
L["Use thin borders on certain unitframe elements."] = "Belirli birim cerceve ogelerinde ince kenarliklar kullanin."
L["Use this backdrop color for units that are dead or ghosts."] = "olu veya hayalet olan birimler icin bu zemin rengini kullanin."
L["Use Threat Color"] = "Hiddet Rengini Kullan"
L["Use Value Color"] = true
L["Use Zone Names"] = "Bolge Isimlerini Kullan"
L["Used as Raid Debuff Indicator"] = "Baskin Zayiflatici Gostergesi olarak kullanilir"
L["Used/Total"] = "Kullanilan/Toplam"
L["Value"] = "Deger"
L["Vehicle Exit"] = "Tasit cikisi"
L["Vehicle Seat Indicator Size"] = "Tasit Koltugu Gosterge Boyutu"
L["Vehicle"] = "Tasit"
L["Vendor Gray Detailed Report"] = "Satici Gri Ayrintili Raporu"
L["Vendor"] = "Satici"
L["Version"] = "Surum"
L["Vertical Fill Direction"] = "Dikey Doldurma Yonu"
L["Vertical Spacing"] = "Dikey Aralik"
L["Vertical"] = "Dikey"
L["Visibility State"] = "Gorunurluk Durumu"
L["Visibility"] = "Gorunurluk"
L["VOID_STORAGE"] = "Bosluk Depolama"
L["WeakAuras"] = true
L["Weekly Rewards"] = true
L["What point to anchor to the frame you set to attach to."] = "Eklemeyi ayarladiginiz cerceveye hangi noktayi tutturacaksiniz?"
L["What to attach the anchor frame to."] = true
L["Whats New"] = "Ne var ne yok"
L["When disabled, the Chat Background color has to be set via Blizzards Chat Tabs Background setting."] = "Devre disi birakildiginda, Sohbet Arka Plani rengi, Blizzards Sohbet Sekmeleri Arka Plani ayari araciligiyla ayarlanmalidir."
L["When enabled it will only show spells that were added to the filter using a spell ID and not a name."] = "Etkinlestirildiginde, filtreye bir isim degil, yalnizca bir buyu kimligi kullanilarak eklenen buyuleri gosterecek."
L["When enabled the nameplate will stay visible in a locked position."] = "Etkinlestirildiginde, isim Levhasi kilitli bir konumda gorunur kalacaktir."
L["When in a raid group display if anyone in your raid is targeting the current tooltip unit."] = "Bir baskin grubundayken, baskininizdaki herhangi biri mevcut birimini hedef aliyorsa ipucu penceresini goster."
L["When opening the Chat Editbox to type a message having this option set means it will retain the last channel you spoke in. If this option is turned off opening the Chat Editbox should always default to the SAY channel."] = "Bu secenek ayarli bir mesaj yazmak icin Sohbet Duzenleme Kutusu acildiginda, konustugunuz son kanali koruyacagi anlamina gelir. Bu secenek kapatilirsa, Sohbet Duzenleme Kutusunun acilmasi her zaman varsayilan olarak SAY kanalina ayarlanmalidir."
L["When this is enabled, Low Health Threshold colors will not be displayed while targeted."] = "Bu etkinlestirildiginde, Dusuk Saglik Esigi renkleri hedeflenirken goruntulenmez."
L["When true, the header includes the player when not in a raid."] = "Dogru oldugunda, baslik, bir baskinda olmadiginda oyuncuyu icerir."
L["When using Static Position, this option also requires the target to be attackable."] = "Statik Konum kullanirken, bu secenek ayrica hedefin saldiriya acik olmasini gerektirir."
L["When you go AFK display the AFK screen."] = "KBD Olmadigin Zaman KBD Ekranini Goruntuleyin."
L["Whisper"] = "Fisilti"
L["Whitelist"] = "Beyaz liste"
L["Width Multiplier"] = "Genislik carpani"
L["Width"] = "Genislik"
L["Wiki:"] = true
L["Will attempt to sell another item in set interval after previous one was sold."] = "Bir onceki urun satildiktan sonra belirlenen aralikta baska bir urun satmaya calisir."
L["Will display mana when main power is:"] = "Ana guc, secili olan dolduktan sonra manayı gosterecek:"
L["Will show Buffs in the Debuff position when there are no Debuffs active, or vice versa."] = "Etkin Zayiflaticilar olmadiginda Takviyeler, Zayiflatici konumunda veya tam tersi olarak gosterilecektir."
L["Word Wrap"] = "Kelime Sarma"
L["World Latency"] = "Dunya Gecikme"
L["World Map Coordinates"] = "Dunya Haritasi Koordinatlari"
L["WORLD_MAP"] = "Dunya Haritasi"
L["Wrap After"] = "Sonra sarin"
L["Wrapped"] = "Sarilmis"
L["X-Offset"] = "X-Ofseti"
L["XP Quest Percent"] = "Gorev Deneyim Puani Yuzdesi"
L["Y-Offset"] = "Y-Ofseti"
L["Yell"] = "Bagir"
L["You are about to reset paging. Are you sure?"] = true
L["You are going to copy settings for |cffD3CF00\"%s\"|r from your current |cff4beb2c\"%s\"|r profile to |cff4beb2c\"%s\"|r profile. Are you sure?"] = "Mevcut |cff4beb2c\"%s\"|r profilinizden |cffD3CF00\"%s\"|r icin ayarlari |cff4beb2c\"%s\"|r profiline kopyalayacaksiniz. Emin misiniz?"
L["You are going to copy settings for |cffD3CF00\"%s\"|r from |cff4beb2c\"%s\"|r profile to your current |cff4beb2c\"%s\"|r profile. Are you sure?"] = "|cffD3CF00\"%s\"|r icin ayarlari |cff4beb2c\"%s\"|r profilinden mevcut |cff4beb2c\"%s\"|r profilinize kopyalayacaksiniz. Emin misiniz?"
L["You cannot copy settings from the same unit."] = "Ayni birimden ayarlari kopyalayamazsiniz."
L["You cannot copy settings from the same unit."] = true
L["You do not need to use Is Casting Anything or Is Channeling Anything for these spells to trigger."] = "Bu buyulerin tetiklenmesi icin Herhangi Bir sey Yayinliyor veya Herhangi Bir sey Yonlendiriyor kullanmaniza gerek yok."
L["You must be targeting a player."] = "Bir oyuncuyu hedef aliyor olmalisin."
L["Your Auras First"] = "Once Sizin Auralariniz"
L["Zone Button"] = "Bolge Dugmesi"
L["Zone Name"] = "Bolge Ismi"
L["|cffFF3333This does not work in Instances or Garrisons!|r"] = "|cffFF3333Bu, orneklerde veya Garnizonlarda calismaz!|r"
L["|cffFF3333This is for information. This will not change the tags in the UI.|r"] = "|cffFF3333Bu bilgi amaclidir. Bu, kullanici arayuzundeki etiketleri degistirmez.|r"
L["|cffFF3333Warning:|r Changing options in this section will apply to all Aura Indicator auras. To change only one Aura, please click \"Configure Auras\" and change that specific Auras settings. If \"Profile Specific\" is selected it will apply to that filter set."] = "|cffFF3333Uyari:|r Bu bolumdeki degistirme secenekleri tum Aura Gostergesi auralari icin gecerli olacaktir. Yalnizca bir Aura'yi degistirmek icin lutfen \"Auralari Yapilandir\"a tiklayin ve belirli Aura ayarlarini degistirin. \"Profile ozel\" seciliyse bu filtre seti icin gecerli olacaktir."
L["|cffFF3333Warning:|r Click the arrow on the dropdown box to see a list of spells."] = "|cffFF3333Uyari:|r Buyulerin listesini gormek icin acilir kutudaki oka tiklayin."
L["|cffFF3333Warning:|r Enable and Number of Groups are managed by Smart Raid Filter. Disable Smart Raid Filter in (UnitFrames - General) to change these settings."] = "|cffFF3333Uyari:|r Etkinlestir ve Grup Sayisi Akilli Baskin Filtresi tarafindan yonetilir. Bu ayarlari degistirmek icin (Birim cerceveler - Genel) icinde Akilli Baskin Filtresini devre disi birakin."

-- done by using labelN
L["FACTION_STANDING_LABEL1"] = "Nefret"
L["FACTION_STANDING_LABEL2"] = "Dusman"
L["FACTION_STANDING_LABEL3"] = "Dostca degil"
L["FACTION_STANDING_LABEL4"] = "Notr"
L["FACTION_STANDING_LABEL5"] = "Arkadas canlisi"
L["FACTION_STANDING_LABEL6"] = "Onurlandirilmis"
L["FACTION_STANDING_LABEL7"] = "Saygin"
L["FACTION_STANDING_LABEL8"] = "Yuce"

L["RAID_TARGET_1"] = "Yildiz"
L["RAID_TARGET_2"] = "Daire"
L["RAID_TARGET_3"] = "Elmas"
L["RAID_TARGET_4"] = "ucgen"
L["RAID_TARGET_5"] = "Ay"
L["RAID_TARGET_6"] = "Kare"
L["RAID_TARGET_7"] = "carpi"
L["RAID_TARGET_8"] = "Kurukafa"

----------------------------------
L["BlizzardNameplate"] = "Blizzard Isim Levhasi"
L["blockCastByPlayers"] = "[Blok] Oyuncular Tarafindan Kullanilan Yetenek"
L["blockDispellable"] = "[Blok] Arindirilabilir"
L["blockNoDuration"] = "[Blok] Sure Yok"
L["blockNonPersonal"] = "[Blok] Kisisel Olmayan"
L["blockNotDispellable"] = "[Blok] Arindirilamaz"
L["blockMount"] = "[Blok] Mount"
L["Mount"] = true
L["CastByNPC"] = "NPC Tarafindan Kullanilan Yetenek"
L["CastByPlayers"] = "Oyuncular Tarafindan Kullanilan Yetenek"
L["CastByUnit"] = "Birime Gore Kullanilan Yetenek"
L["Dispellable"] = "Arindirilabilir"
L["MyPet"] = "Evcil Hayvanim"
L["nonPersonal"] = "Kisisel Olmayan"
L["notCastByUnit"] = "Birim Tarafindan Kullanilmayan Yetenek"
L["notDispellable"] = "Arindirilamaz"
L["OtherPet"] = "Diger Evcil Hayvan"
L["Personal"] = "Kisiye Ozel"
----------------------------------

L["ACTIONBARS_DESC"] = "Eylem cubugu ayarlarini degistirin."
L["AURAS_DESC"] = "Mini haritanin yaninda gorunen aura ikonlarını yapilandirin."
L["BAGS_DESC"] = "ElvUI icin canta ayarlarini yapin."
L["CHAT_DESC"] = "ElvUI icin sohbet ayarlarini duzenleyin."
L["COOLDOWN_DESC"] = "Soguma Suresi Ayarlarini Yapin."
L["DATATEXT_DESC"] = "Bilgi metinlerinin ekran goruntusunu ayarlayin."
L["NAMEPLATE_DESC"] = "Isim Levhasi ayarlarini degistirin."
L["SKINS_DESC"] = "Dis Gorunum ayarlarini yapin."
L["TOGGLESKIN_DESC"] = "Bu dis gorunumu Etkinlestir/Devre Disi Birak."
L["TOOLTIP_DESC"] = "Ipucu penceresi icin kurulum secenekleri."
L["UNITFRAME_DESC"] = "Birim cerceve ayarlarini degistirin."
L["VISIBILITY_DESC"] = "Grubun gosterilebilmesi icin, onceden ayarlanmis herhangi bir filtreye ek olarak asagidaki makro dogru olmalidir."
L["TEXTURE_EXAMPLE"] = [=[Specify a filename located inside the World of Warcraft directory. Textures folder that you wish to have set as a panel background.

Please Note:
-The image size recommended is 256x128
-You must do a complete game restart after adding a file to the folder.
-The file type must be tga format.

Example: Interface\AddOns\ElvUI\Core\Media\Textures\Copy

Or for most users it would be easier to simply put a tga file into your WoW folder, then type the name of the file here.]=]

----------  FilterHelp  ----------
L["*Whitelists:|r ^Boss, Mount, MyPet, OtherPet, Personal, nonPersonal, CastByUnit, notCastByUnit, Dispellable (includes steal-able), notDispellable, CastByNPC, CastByPlayers, BlizzardNameplate|r"] = true
L["*Blacklists:|r ^blockMount, blockNonPersonal, blockCastByPlayers, blockNoDuration, blockDispellable, blockNotDispellable | A blacklist filter is only effective against filters that come after it in the priority list. It will not block anything from the filters before it.|r"] = true
L["^A blacklist filter is only effective against filters that come after it in the priority list. It will not block anything from the filters before it."] = true
L["*Boss:|r ^Auras (debuffs only?) cast by a boss unit.|r"] = true
L["*Mount:|r ^Auras which are classified as mounts.|r"] = true
L["*Personal:|r ^Auras cast by yourself.|r"] = true
L["*nonPersonal:|r ^Auras cast by anyone other than yourself.|r"] = true
L["*CastByUnit:|r ^Auras cast by the unit of the unitframe or nameplate (so on target frame it only shows auras cast by the target unit).|r"] = true
L["*notCastByUnit:|r ^Auras cast by anyone other than the unit of the unitframe or nameplate.|r"] = true
L["*Dispellable:|r ^Auras you can either dispel or spellsteal.|r"] = true
L["*CastByNPC:|r ^Auras cast by any NPC.|r"] = true
L["*CastByPlayers:|r ^Auras cast by any player-controlled unit (so no NPCs).|r"] = true
L["*blockCastByPlayers:|r ^Blocks any aura that is cast by player-controlled units (so will only show auras cast by NPCs).|r"] = true
L["*blockNoDuration:|r ^Blocks any aura without a duration.|r"] = true
L["*blockNonPersonal:|r ^Blocks any aura that is not cast by yourself.|r"] = true
L["*Show Everything:|r ^Set 'Max Duration' to 0 & Leave Priority List Empty or (1) Personal | (2) nonPersonal"] = true
L["*Block Blacklisted Auras, Show Everything Else:|r ^(1) Blacklist| (2) Personal | (3) nonPersonal"] = true
L["*Block Auras Without Duration, Show Everything Else:|r ^(1) blockNoDuration | (2) Personal | (3) nonPersonal"] = true
L["*Block Auras Without Duration, Block Blacklisted Auras, Show Everything Else:|r ^(1) blockNoDuration | (2) Blacklist | (3) Personal | (4) nonPersonal"] = true
L["*Block Everything, Except Your Own Auras:|r ^(1) Personal"] = true
L["*Block Everything, Except Whitelisted Auras:|r ^(1) Whitelist"] = true
L["*Block Everything, Except Whitelisted Auras That Are Cast By Yourself:|r ^(1) blockNonPersonal | (2) Whitelist"] = true
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